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- import {
- WebGLRenderTarget,
- ShaderMaterial
- } from '../../../src/Three';
- import { Pass } from './Pass';
- export class BloomPass extends Pass {
- constructor( strength?: number, kernelSize?: number, sigma?: number, resolution?: number );
- renderTargetX: WebGLRenderTarget;
- renderTargetY: WebGLRenderTarget;
- copyUniforms: object;
- materialCopy: ShaderMaterial;
- convolutionUniforms: object;
- materialConvolution: ShaderMaterial;
- fsQuad: object;
- }
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