BloomPass.d.ts 451 B

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  1. import {
  2. WebGLRenderTarget,
  3. ShaderMaterial
  4. } from '../../../src/Three';
  5. import { Pass } from './Pass';
  6. export class BloomPass extends Pass {
  7. constructor( strength?: number, kernelSize?: number, sigma?: number, resolution?: number );
  8. renderTargetX: WebGLRenderTarget;
  9. renderTargetY: WebGLRenderTarget;
  10. copyUniforms: object;
  11. materialCopy: ShaderMaterial;
  12. convolutionUniforms: object;
  13. materialConvolution: ShaderMaterial;
  14. fsQuad: object;
  15. }