import { WebGLRenderTarget, ShaderMaterial } from '../../../src/Three'; import { Pass } from './Pass'; export class BloomPass extends Pass { constructor( strength?: number, kernelSize?: number, sigma?: number, resolution?: number ); renderTargetX: WebGLRenderTarget; renderTargetY: WebGLRenderTarget; copyUniforms: object; materialCopy: ShaderMaterial; convolutionUniforms: object; materialConvolution: ShaderMaterial; fsQuad: object; }