Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman ebbdb4a7a0 maxing out the board size for the last connection; setting up the fade to last a little longer %!s(int64=4) %!d(string=hai) anos
  Justin Gilman ae73281a68 switching to tabs %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 85eb1d243c adding mute button; adding sound effects to puzzle tile %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 07b871ca65 adding back button for puzzle state %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 85980c9557 cleaning up dialog sizing %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 69af88c1c9 adding in wobbly background %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 35c26ba5d8 adding enter handling when at a node %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 9c611a8626 adding puzzle-locked rail jumping %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 85bce4b816 fixing puzzle centering issue on mobile %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 9ffb239c00 adding dynamic splash width %!s(int64=4) %!d(string=hai) anos
  Justin Gilman b994140869 adding initial random tile rotation %!s(int64=4) %!d(string=hai) anos
  Justin Gilman fc0cec1a0b adding goal condition for finish tile in bottom left corner %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 41b497ffc8 adding condition for start tile in top right corner %!s(int64=4) %!d(string=hai) anos
  Justin Gilman bc37dd7770 setting start and end position based on board dimensions %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 0387779422 adding error handling when initializing state; adding dynamic board size for puzzle %!s(int64=4) %!d(string=hai) anos
  Justin Gilman c2602cfef6 adding logic to only allow power when lined up correctly %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 74645b702a adding recursive power distrobution %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 403620fd86 Adding ability to skip win screen with fast clicking %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 21afc84ebc Adding slide-in splash text when puzzle is solved %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 5d0025ef74 adding cursor changes for menu button; adding more graceful puzzle end %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 69311709aa rotating tiles to not be correct on start %!s(int64=4) %!d(string=hai) anos
  Justin Gilman c66730f297 adding powered concept; trying out power pellet animation %!s(int64=4) %!d(string=hai) anos
  Justin Gilman eccc8286b3 Adding color pallet %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 989d56a696 adding menu button; adding state change when clicking play; adding win case; changing event handlers to optional %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 0412d656ba adding last tile orientation goal; adjusting color scheme %!s(int64=4) %!d(string=hai) anos
  Justin Gilman f4ecb59c63 adding orientation tracking for success case; adding TileType enum %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 38910de58f adding random start location for path %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 5fcebe2e96 adding in path crawling to build a valid connection path %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 56a539eb6d random rotations; different rendered tiles %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 87561f55cf adding state changes for puzzle and overworld %!s(int64=4) %!d(string=hai) anos