Justin Gilman 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
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bold_silver.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
bolt_bronze.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
bolt_gold.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
pill_blue.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
pill_green.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
pill_red.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
pill_yellow.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupBlue.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupBlue_bolt.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupBlue_shield.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupBlue_star.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupGreen.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupGreen_bolt.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupGreen_shield.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupGreen_star.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupRed.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupRed_bolt.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupRed_shield.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupRed_star.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupYellow.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupYellow_bolt.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupYellow_shield.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
powerupYellow_star.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
shield_bronze.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
shield_gold.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
shield_silver.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
star_bronze.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
star_gold.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
star_silver.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
things_bronze.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
things_gold.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky
things_silver.png 8d5cb75fac adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions před 4 roky