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bold_silver.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
bolt_bronze.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
bolt_gold.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
pill_blue.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
pill_green.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
pill_red.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
pill_yellow.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupBlue.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupBlue_bolt.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupBlue_shield.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupBlue_star.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupGreen.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupGreen_bolt.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupGreen_shield.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupGreen_star.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupRed.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupRed_bolt.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupRed_shield.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupRed_star.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupYellow.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupYellow_bolt.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupYellow_shield.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
powerupYellow_star.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
shield_bronze.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
shield_gold.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
shield_silver.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
star_bronze.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
star_gold.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
star_silver.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
things_bronze.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
things_gold.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |
things_silver.png
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8d5cb75fac
adding 2d and 3d kenney assets; using objloader and mtlloader to load spacecraft; rendering spacecraft in scene; adjusting camera to isometric-ish view; refactoring of steps into separate functions
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%!s(int64=4) %!d(string=hai) anos |