Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman 7093d0b13a advancing dialog when the user takes actions %!s(int64=4) %!d(string=hai) anos
  Justin Gilman ed425e0ed0 adding updated sprites to support stations; adding in sector and sector station; adding in ship docking logic %!s(int64=4) %!d(string=hai) anos
  Justin Gilman ee2be2445e adding more sprites in a new spritesheet %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 4338e1251b adding in items to navigate to; handling dpi differences between desktop and mobile; adding travel animation for hud; hiding impulse button when desired destination is invalid %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 82bc4e8e8b adding current sector and target sector to navigation hud %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 1a9e2d950f adding custom cursor for system navigation; adding conversation advancement for the display %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 7cdd1f816b adding dynamic height calculations to the dialog %!s(int64=5) %!d(string=hai) anos
  Justin Gilman b079501e5f adding in simple dialog system; setting visual header to fixed; moving error messages to be contained in the dialog system %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 7521ca3881 streamlining playerProgress to use new API data %!s(int64=5) %!d(string=hai) anos
  Justin Gilman d37bc1b6da adding unlocks to the progress element %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 6a9fb52454 Initial stubs with moving progress into the API; adding LiteDbService; attaching front-end progress to the api %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 0f3cfa849d disabling jump navigation for the moment %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 1abcbbfc37 adding in travel logic and more granular feature locking for introduction %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 78158805f4 building out mock system navigation display %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 765a14a9f2 refactor of display to use three-column flexbox; splitting shiphud back out into it's own class; fixing autoload to not spit errors when requiring a class that is already required %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 92186cdeb5 adding navigation inputs and display canvas for system navigation %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 2c054a4932 adding in player progress chain; hiding/showing UI elements as player needs them %!s(int64=5) %!d(string=hai) anos
  Justin Gilman d8d858912b adding styling to focus attention on main hud %!s(int64=5) %!d(string=hai) anos
  Justin Gilman f2aa00b306 removing ship hud and moving it into main hud; adding styling to support mobile and desktop views %!s(int64=5) %!d(string=hai) anos
  Justin Gilman aea84de492 changing event calls to support firefox; removing firefox deprecated context flag %!s(int64=5) %!d(string=hai) anos
  Justin Gilman d61d0b4be3 Updating the spritesheet to use better assets (rebuilt with ShoeBox) %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 4250e6247d adding progress bar; adding in proper rotation animation for ship; adding crafting and repair delay; adding new crafting recipe %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 7caf5c2fd9 Renaming spritesheet to spriteatlas %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 8682528672 building out inventory functionality; building in recipe crafting; adding in main HUD for errors; adding in ability to repair ship using parts %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 44898b4add updating spritesheet with transparent damage; adding ship status, name, damage, rotation; adding in repair handling from UI; adding in inventory class; starting deviceorientation hookups %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 2a2a999702 Adding in Ship; drawing ship centered to screen; updating spritesheet; refactoring ajax calls; adding in cachebusting %!s(int64=5) %!d(string=hai) anos
  Justin Gilman d197a34aae moving ajax logic into system %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 97e1e7c380 Adding templates for the other HUDs %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 02d4261488 Adding in template system; switching ship hud to use template %!s(int64=5) %!d(string=hai) anos
  Justin Gilman 5425105cc6 Adding out stubbed HUD components %!s(int64=5) %!d(string=hai) anos