Justin Gilman
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7093d0b13a
advancing dialog when the user takes actions
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5 years ago |
Justin Gilman
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ed425e0ed0
adding updated sprites to support stations; adding in sector and sector station; adding in ship docking logic
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5 years ago |
Justin Gilman
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ee2be2445e
adding more sprites in a new spritesheet
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5 years ago |
Justin Gilman
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4338e1251b
adding in items to navigate to; handling dpi differences between desktop and mobile; adding travel animation for hud; hiding impulse button when desired destination is invalid
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5 years ago |
Justin Gilman
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82bc4e8e8b
adding current sector and target sector to navigation hud
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5 years ago |
Justin Gilman
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1a9e2d950f
adding custom cursor for system navigation; adding conversation advancement for the display
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5 years ago |
Justin Gilman
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7cdd1f816b
adding dynamic height calculations to the dialog
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5 years ago |
Justin Gilman
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b079501e5f
adding in simple dialog system; setting visual header to fixed; moving error messages to be contained in the dialog system
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5 years ago |
Justin Gilman
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7521ca3881
streamlining playerProgress to use new API data
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5 years ago |
Justin Gilman
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d37bc1b6da
adding unlocks to the progress element
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5 years ago |
Justin Gilman
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6a9fb52454
Initial stubs with moving progress into the API; adding LiteDbService; attaching front-end progress to the api
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5 years ago |
Justin Gilman
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0f3cfa849d
disabling jump navigation for the moment
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5 years ago |
Justin Gilman
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1abcbbfc37
adding in travel logic and more granular feature locking for introduction
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5 years ago |
Justin Gilman
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78158805f4
building out mock system navigation display
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5 years ago |
Justin Gilman
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765a14a9f2
refactor of display to use three-column flexbox; splitting shiphud back out into it's own class; fixing autoload to not spit errors when requiring a class that is already required
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5 years ago |
Justin Gilman
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92186cdeb5
adding navigation inputs and display canvas for system navigation
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5 years ago |
Justin Gilman
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2c054a4932
adding in player progress chain; hiding/showing UI elements as player needs them
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5 years ago |
Justin Gilman
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d8d858912b
adding styling to focus attention on main hud
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5 years ago |
Justin Gilman
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f2aa00b306
removing ship hud and moving it into main hud; adding styling to support mobile and desktop views
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5 years ago |
Justin Gilman
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aea84de492
changing event calls to support firefox; removing firefox deprecated context flag
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5 years ago |
Justin Gilman
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d61d0b4be3
Updating the spritesheet to use better assets (rebuilt with ShoeBox)
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5 years ago |
Justin Gilman
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4250e6247d
adding progress bar; adding in proper rotation animation for ship; adding crafting and repair delay; adding new crafting recipe
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5 years ago |
Justin Gilman
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7caf5c2fd9
Renaming spritesheet to spriteatlas
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5 years ago |
Justin Gilman
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8682528672
building out inventory functionality; building in recipe crafting; adding in main HUD for errors; adding in ability to repair ship using parts
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5 years ago |
Justin Gilman
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44898b4add
updating spritesheet with transparent damage; adding ship status, name, damage, rotation; adding in repair handling from UI; adding in inventory class; starting deviceorientation hookups
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5 years ago |
Justin Gilman
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2a2a999702
Adding in Ship; drawing ship centered to screen; updating spritesheet; refactoring ajax calls; adding in cachebusting
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5 years ago |
Justin Gilman
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d197a34aae
moving ajax logic into system
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5 years ago |
Justin Gilman
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97e1e7c380
Adding templates for the other HUDs
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5 years ago |
Justin Gilman
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02d4261488
Adding in template system; switching ship hud to use template
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5 years ago |
Justin Gilman
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5425105cc6
Adding out stubbed HUD components
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5 years ago |