Justin Gilman
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709f4d0e02
fixing door button text
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2 years ago |
Justin Gilman
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9fa59e4aaf
decoupling the play view from the room id; removing redundant views; setting appropriate initial station position for dock and launch
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4 years ago |
Justin Gilman
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1f685b254e
disabling pickup when all suspicious cargo is gathered; removing redundant mysterious message when collecting suspicious cargo
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4 years ago |
Justin Gilman
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00c0159940
adding in basic "intro" flow and janky hook into the mining loop
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4 years ago |
Justin Gilman
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148fa96cec
adding optional room enter trigger
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4 years ago |
Justin Gilman
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b46f8dc5bc
adding chat and toast handling; adding toast styling
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4 years ago |
Justin Gilman
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857f3f5b40
adding styling to chat field
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4 years ago |
Justin Gilman
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6ff404ebfa
adding start call for controls; adding ability to control star motion velocity; adding start call for travel left and travel right; deleting unused action loop controls; adding stub template for chat
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4 years ago |
Justin Gilman
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b74e09c39a
adding door locks to certain flags
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4 years ago |
Justin Gilman
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eeb121c676
Replacing materialize with fontawesome and custom handlers
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4 years ago |
Justin Gilman
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8b1c694e28
adding headers to each section; enforcing section order using async/await
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4 years ago |
Justin Gilman
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b25651d2ad
moving doors and actions into the room views/templates
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4 years ago |
Justin Gilman
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471bc4bff2
moving css and mainjs into separate files; moving room description into template
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4 years ago |
Justin Gilman
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8321d8029f
adding select-from-inventory validator handling
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4 years ago |
Justin Gilman
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e28fd77027
replacing item selection with side-by-side boxes
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4 years ago |
Justin Gilman
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93ce4cdcde
adding room views and ability to hide/show them when in certain rooms
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4 years ago |
Justin Gilman
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4430d9e91f
adding in a function for future save data migration handling
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4 years ago |
Justin Gilman
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6472762fbc
adding in max cargo space; adding in dynamic step value for delay (gathering/harvesting/selling now dependent on amount); viewer now defaults to void stage if requested id not found
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4 years ago |
Justin Gilman
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93f1599bea
adding in viewer stages so you can change view based on room
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4 years ago |
Justin Gilman
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78aeb556de
fixing issue when loop does not match current location; adding primary action and primary door to rooms to support the action button
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4 years ago |
Justin Gilman
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f374fbc2c5
major refactor to separate out state/action from location; adding in process loops independent of state and room
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4 years ago |
Justin Gilman
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a88a1a199e
adding locations; using character and ship location to determine valid actions
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4 years ago |
Justin Gilman
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da764f12a9
moving all user data into single object
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4 years ago |
Justin Gilman
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47c804df15
removing remnants of enabled items
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4 years ago |
Justin Gilman
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bb1d4014a0
Improving the state-failed fallback mechanism
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4 years ago |
Justin Gilman
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8c18121e4d
adding in controls for setting and removing flags; storing flags in userdata; ion engine, ramjet, solar now show/hide based on their enabled flag
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4 years ago |
Justin Gilman
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9152811bdb
adding state show ability; adding buy-solar-array; adding enabled data for toggles/unlocks
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4 years ago |
Justin Gilman
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2cc460c975
adding buttons per state; dynamically adding action buttons
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4 years ago |
Justin Gilman
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2e1756f960
moving ramjet events to state; better logging in statemanager
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4 years ago |
Justin Gilman
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a81ca9fa1f
when states change, check that the next action is allowed
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4 years ago |