Commit History

Auteur SHA1 Bericht Datum
  Justin Gilman 709f4d0e02 fixing door button text 2 jaren geleden
  Justin Gilman 9fa59e4aaf decoupling the play view from the room id; removing redundant views; setting appropriate initial station position for dock and launch 4 jaren geleden
  Justin Gilman 1f685b254e disabling pickup when all suspicious cargo is gathered; removing redundant mysterious message when collecting suspicious cargo 4 jaren geleden
  Justin Gilman 00c0159940 adding in basic "intro" flow and janky hook into the mining loop 4 jaren geleden
  Justin Gilman 148fa96cec adding optional room enter trigger 4 jaren geleden
  Justin Gilman b46f8dc5bc adding chat and toast handling; adding toast styling 4 jaren geleden
  Justin Gilman 857f3f5b40 adding styling to chat field 4 jaren geleden
  Justin Gilman 6ff404ebfa adding start call for controls; adding ability to control star motion velocity; adding start call for travel left and travel right; deleting unused action loop controls; adding stub template for chat 4 jaren geleden
  Justin Gilman b74e09c39a adding door locks to certain flags 4 jaren geleden
  Justin Gilman eeb121c676 Replacing materialize with fontawesome and custom handlers 4 jaren geleden
  Justin Gilman 8b1c694e28 adding headers to each section; enforcing section order using async/await 4 jaren geleden
  Justin Gilman b25651d2ad moving doors and actions into the room views/templates 4 jaren geleden
  Justin Gilman 471bc4bff2 moving css and mainjs into separate files; moving room description into template 4 jaren geleden
  Justin Gilman 8321d8029f adding select-from-inventory validator handling 4 jaren geleden
  Justin Gilman e28fd77027 replacing item selection with side-by-side boxes 4 jaren geleden
  Justin Gilman 93ce4cdcde adding room views and ability to hide/show them when in certain rooms 4 jaren geleden
  Justin Gilman 4430d9e91f adding in a function for future save data migration handling 4 jaren geleden
  Justin Gilman 6472762fbc adding in max cargo space; adding in dynamic step value for delay (gathering/harvesting/selling now dependent on amount); viewer now defaults to void stage if requested id not found 4 jaren geleden
  Justin Gilman 93f1599bea adding in viewer stages so you can change view based on room 4 jaren geleden
  Justin Gilman 78aeb556de fixing issue when loop does not match current location; adding primary action and primary door to rooms to support the action button 4 jaren geleden
  Justin Gilman f374fbc2c5 major refactor to separate out state/action from location; adding in process loops independent of state and room 4 jaren geleden
  Justin Gilman a88a1a199e adding locations; using character and ship location to determine valid actions 4 jaren geleden
  Justin Gilman da764f12a9 moving all user data into single object 4 jaren geleden
  Justin Gilman 47c804df15 removing remnants of enabled items 4 jaren geleden
  Justin Gilman bb1d4014a0 Improving the state-failed fallback mechanism 4 jaren geleden
  Justin Gilman 8c18121e4d adding in controls for setting and removing flags; storing flags in userdata; ion engine, ramjet, solar now show/hide based on their enabled flag 4 jaren geleden
  Justin Gilman 9152811bdb adding state show ability; adding buy-solar-array; adding enabled data for toggles/unlocks 4 jaren geleden
  Justin Gilman 2cc460c975 adding buttons per state; dynamically adding action buttons 4 jaren geleden
  Justin Gilman 2e1756f960 moving ramjet events to state; better logging in statemanager 4 jaren geleden
  Justin Gilman a81ca9fa1f when states change, check that the next action is allowed 4 jaren geleden