Justin Gilman
|
fbf16cece2
adding roomgen notes
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4 anni fa |
Justin Gilman
|
fbf75e4430
Adding in data structs for room generator
|
4 anni fa |
Justin Gilman
|
bf1f312fd4
adjusting room generator to use new size scale
|
4 anni fa |
Justin Gilman
|
f83987d9a9
converting room size system to use tile grid
|
4 anni fa |
Justin Gilman
|
80a3a9fdb5
adding in room generation if room data file does not exist yet; adding in simple room generator class
|
4 anni fa |
Justin Gilman
|
ca9e5fc15f
building out backend for room coordinate generation
|
4 anni fa |
Justin Gilman
|
3935c129db
condensing tile data; adding room to background room data
|
4 anni fa |
Justin Gilman
|
dced71ebd4
moving example room drawing into roomdata; adding coordinates to roomcontroller get request
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4 anni fa |
Justin Gilman
|
be433ec248
dynamically loading room view from server json
|
4 anni fa |
Justin Gilman
|
e6d1560d67
adding stubs for loading room; fixing cors issue in the server config; adding the rest of websocket event handles
|
4 anni fa |
Justin Gilman
|
4c4c485725
adding initial websocket connection after assets loaded
|
4 anni fa |
Justin Gilman
|
e75d7b4314
adding nginx config for server
|
4 anni fa |
Justin Gilman
|
746ef1d67a
migrating network calls into Server class; moving colored sprites into enum
|
4 anni fa |
Justin Gilman
|
12ce84b588
Adding editorconfig; autoformat some files; adding stubs for server connections
|
4 anni fa |
Justin Gilman
|
34cb55526a
removing unused imports; port shifting for api and websocket; loading appconfig in websocket project to define port
|
4 anni fa |
Justin Gilman
|
3ddbd84b38
removing environment settings
|
4 anni fa |
Justin Gilman
|
6729d4bf32
replacing simpletween with manualtween
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4 anni fa |
Justin Gilman
|
460fc24b67
adding in dotnet api backend and websocket backend; moving web files to wwwroot
|
4 anni fa |
Justin Gilman
|
447632d059
moving tile sizes into the room object; locking drawing to tilesize grid; restricting room to max canvas size for iPad; adding drawOnGrid to the ColorSpriteCache
|
4 anni fa |
Justin Gilman
|
76f901ee0e
locking floater to a specific area; tweening duration based on distance changed
|
4 anni fa |
Justin Gilman
|
1291d7e0e8
fixing grid movement for touches
|
4 anni fa |
Justin Gilman
|
697b291fb3
locking player and floater movement to the tile grid
|
4 anni fa |
Justin Gilman
|
7ac374cbdc
replacing magic strings with enum
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4 anni fa |
Justin Gilman
|
66657d7b99
adding wall sprites
|
4 anni fa |
Justin Gilman
|
1aebbb0cfa
experimenting with different tiles and pallettes
|
4 anni fa |
Justin Gilman
|
5f42b675ff
replacing floater and hero with colored sprites
|
4 anni fa |
Justin Gilman
|
57024e8265
Adding ColorSpriteCache; switching colored grass sprites to cache
|
4 anni fa |
Justin Gilman
|
b21fe5b584
moving all game logic into separate js file
|
4 anni fa |
Justin Gilman
|
fae2fcaf1b
moving complicated background color blending into background init
|
4 anni fa |
Justin Gilman
|
d7622e393c
moving camera and background sizes into room object
|
4 anni fa |