Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman e9c8eced10 removing windows esbuild; ignoring package lock file %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 18cc952c82 removing package-lock %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ff7ab62a42 attempts to dynamically adjust asteroid radius and mass on init %!s(int64=2) %!d(string=hai) anos
  Justin Gilman d071498320 building new asteroid prefab; updating scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ed82641871 making changes to support the new RE update %!s(int64=2) %!d(string=hai) anos
  Justin Gilman ec611a2123 updating re version %!s(int64=2) %!d(string=hai) anos
  Justin Gilman c35e7dcc88 fixing some audio issues when building %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 0c0eb318ef Adding audio to ship thrust %!s(int64=2) %!d(string=hai) anos
  Justin Gilman e5d0451264 reordering particle system properties %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 3c3acfea62 adding select to pick particle blending modes %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 1a84a95fab renaming some variables in the particle system; fixing thrustScalar to apply to thrust instead of variability %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 1328e299b0 adding tab support to change ships; adding stub to handle window resizes %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 66446f774e updating cannon library; adding esbuild-windows-64 dependency %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 17448e7207 fixing particle emission location %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 924956a26f setting default back to miner %!s(int64=2) %!d(string=hai) anos
  Justin Gilman bbda47d50a adding ship color control to player component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 06cbf352c7 adding support for different ship models %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 921115909a Cleaning up unused camera component; cleaning up comments; formatting code for orbitcamera %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 653346a75e using mouse position correctly regardless of camera orientation %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 1bb0f21fdf cleaning up some input handling %!s(int64=2) %!d(string=hai) anos
  Justin Gilman c2a43a5958 fixing issues with infinity values in the scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 14d36965f8 getting orbit camera rotation working properly %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 176f2e32f1 resaving scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 7c89c844d6 enabling world controls with smooth turning %!s(int64=2) %!d(string=hai) anos
  Justin Gilman f589704915 Importing level data directly in the game component %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 89589487c5 moving asteroid to prefab; building out level data for asteroid field %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 4f479988bf adding cheap thrust flames %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 5dd78d9a88 updating main scene %!s(int64=2) %!d(string=hai) anos
  Justin Gilman 3d77e69ba4 adding random velocity variations; adding texture coloring in the shader %!s(int64=2) %!d(string=hai) anos
  Justin Gilman b8363f58f9 swapping out thrust particle texture %!s(int64=2) %!d(string=hai) anos