Justin Gilman
|
e9c8eced10
removing windows esbuild; ignoring package lock file
|
2 anni fa |
Justin Gilman
|
18cc952c82
removing package-lock
|
2 anni fa |
Justin Gilman
|
ff7ab62a42
attempts to dynamically adjust asteroid radius and mass on init
|
2 anni fa |
Justin Gilman
|
d071498320
building new asteroid prefab; updating scene
|
2 anni fa |
Justin Gilman
|
ed82641871
making changes to support the new RE update
|
2 anni fa |
Justin Gilman
|
ec611a2123
updating re version
|
2 anni fa |
Justin Gilman
|
c35e7dcc88
fixing some audio issues when building
|
2 anni fa |
Justin Gilman
|
0c0eb318ef
Adding audio to ship thrust
|
2 anni fa |
Justin Gilman
|
e5d0451264
reordering particle system properties
|
2 anni fa |
Justin Gilman
|
3c3acfea62
adding select to pick particle blending modes
|
2 anni fa |
Justin Gilman
|
1a84a95fab
renaming some variables in the particle system; fixing thrustScalar to apply to thrust instead of variability
|
2 anni fa |
Justin Gilman
|
1328e299b0
adding tab support to change ships; adding stub to handle window resizes
|
2 anni fa |
Justin Gilman
|
66446f774e
updating cannon library; adding esbuild-windows-64 dependency
|
2 anni fa |
Justin Gilman
|
17448e7207
fixing particle emission location
|
2 anni fa |
Justin Gilman
|
924956a26f
setting default back to miner
|
2 anni fa |
Justin Gilman
|
bbda47d50a
adding ship color control to player component
|
2 anni fa |
Justin Gilman
|
06cbf352c7
adding support for different ship models
|
2 anni fa |
Justin Gilman
|
921115909a
Cleaning up unused camera component; cleaning up comments; formatting code for orbitcamera
|
2 anni fa |
Justin Gilman
|
653346a75e
using mouse position correctly regardless of camera orientation
|
2 anni fa |
Justin Gilman
|
1bb0f21fdf
cleaning up some input handling
|
2 anni fa |
Justin Gilman
|
c2a43a5958
fixing issues with infinity values in the scene
|
2 anni fa |
Justin Gilman
|
14d36965f8
getting orbit camera rotation working properly
|
2 anni fa |
Justin Gilman
|
176f2e32f1
resaving scene
|
2 anni fa |
Justin Gilman
|
7c89c844d6
enabling world controls with smooth turning
|
2 anni fa |
Justin Gilman
|
f589704915
Importing level data directly in the game component
|
2 anni fa |
Justin Gilman
|
89589487c5
moving asteroid to prefab; building out level data for asteroid field
|
2 anni fa |
Justin Gilman
|
4f479988bf
adding cheap thrust flames
|
2 anni fa |
Justin Gilman
|
5dd78d9a88
updating main scene
|
2 anni fa |
Justin Gilman
|
3d77e69ba4
adding random velocity variations; adding texture coloring in the shader
|
2 anni fa |
Justin Gilman
|
b8363f58f9
swapping out thrust particle texture
|
2 anni fa |