Commit History

Autor SHA1 Mensaxe Data
  Justin Gilman 5c2986ae5d Adding ability to delete decals %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 177ed2eebc adding decal placement into editor %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 805a0430c3 improving tile selection; now pick a tile from the spritesheet to place %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 81308cf20b adding in room data error handling %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 52dfc397ae adding getSprite to SpriteAtlas %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 97a5544ba4 building out a spritesheet picker; opening spritesheet picker when entering decal editor mode %!s(int64=4) %!d(string=hai) anos
  Justin Gilman a9b5b65b42 locking user movement completely if off the edge of the screen %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 90af957cc1 Adding loading message if the room load takes too long %!s(int64=4) %!d(string=hai) anos
  Justin Gilman aa6ded3042 waiting for room to load before repositioning user %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 094099988c adding in stubs for decal placement and drawing; fixing mouse position offset in editor %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 5ec6e7d463 centering the game canvas and setting the body background to black; adjusting game canvas to exactly fit tiles %!s(int64=4) %!d(string=hai) anos
  Justin Gilman a34b43fa95 adding mousewheel controls for tile selection; adding loop-around logic for tile selection %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 014751c074 drawing character collision boundaries if in wall edit mode; adjusting default character width; allow sliding along a wall you are colliding with %!s(int64=4) %!d(string=hai) anos
  Justin Gilman 1a5ef14a80 initial commit %!s(int64=4) %!d(string=hai) anos