Justin Gilman
|
5c2986ae5d
Adding ability to delete decals
|
4 years ago |
Justin Gilman
|
177ed2eebc
adding decal placement into editor
|
4 years ago |
Justin Gilman
|
805a0430c3
improving tile selection; now pick a tile from the spritesheet to place
|
4 years ago |
Justin Gilman
|
81308cf20b
adding in room data error handling
|
4 years ago |
Justin Gilman
|
52dfc397ae
adding getSprite to SpriteAtlas
|
4 years ago |
Justin Gilman
|
97a5544ba4
building out a spritesheet picker; opening spritesheet picker when entering decal editor mode
|
4 years ago |
Justin Gilman
|
a9b5b65b42
locking user movement completely if off the edge of the screen
|
4 years ago |
Justin Gilman
|
90af957cc1
Adding loading message if the room load takes too long
|
4 years ago |
Justin Gilman
|
aa6ded3042
waiting for room to load before repositioning user
|
4 years ago |
Justin Gilman
|
094099988c
adding in stubs for decal placement and drawing; fixing mouse position offset in editor
|
4 years ago |
Justin Gilman
|
5ec6e7d463
centering the game canvas and setting the body background to black; adjusting game canvas to exactly fit tiles
|
4 years ago |
Justin Gilman
|
a34b43fa95
adding mousewheel controls for tile selection; adding loop-around logic for tile selection
|
4 years ago |
Justin Gilman
|
014751c074
drawing character collision boundaries if in wall edit mode; adjusting default character width; allow sliding along a wall you are colliding with
|
4 years ago |
Justin Gilman
|
1a5ef14a80
initial commit
|
4 years ago |