Histórico de Commits

Autor SHA1 Mensagem Data
  Justin Gilman f78e91fcdf simplifying and redoing the game client demo há 2 anos atrás
  Justin Gilman 6bc71d6cc2 adding local webserver for testing; setting socket connection to talk to game websocket endpoint há 2 anos atrás
  Justin Gilman 1f4ba13ec5 adding 2d space controls for player entity; adding random player movement ai há 2 anos atrás
  Justin Gilman 3ca30d6192 moving client to use cannon-es physics; unhooking websocket communication temporarily há 2 anos atrás
  Justin Gilman a463c60d74 locking input changes when key held down; populating entity frames on resync há 2 anos atrás
  Justin Gilman 25c61d49e1 standardizing entity parsing; adding and deleting dynamic connection entities correctly há 2 anos atrás
  Justin Gilman a05061a320 better debugging on received messages; saving initial frame state and loading it into client buffer há 2 anos atrás
  Justin Gilman 57ff57e782 removing dead code há 2 anos atrás
  Justin Gilman a104a531ec adding friction to physics; improving fakePlayer inputs; updating update interval to 32ms; adding array shuffle há 2 anos atrás
  Justin Gilman a740992c61 feeble attempt to have entity frame rendering with computed inputs há 2 anos atrás
  Justin Gilman ace106fb9f adding in random movements for testing há 2 anos atrás
  Justin Gilman 2fa7f91fdd adding disconnect message; adding other message types há 2 anos atrás
  Justin Gilman efec2d1646 consolidating keybind enum translation; updating messagetype enum; adding debugging output on socket send and receive há 2 anos atrás
  Justin Gilman 7cbd10fa10 receiving inputs, disabling mob movement há 2 anos atrás
  Justin Gilman 3b531a3513 Adding sync message on first connect há 2 anos atrás
  Justin Gilman cfa8ad428e adding in keypress movement for game client há 2 anos atrás
  Justin Gilman 85c29fdbe5 refactoring entity update function to common place; adding in some frame logging há 2 anos atrás
  Justin Gilman 1897bf6c7e simplifying local movement for testing há 2 anos atrás
  Justin Gilman 0fd87f5d1c setting up player data communication to match with server data structure há 2 anos atrás
  Justin Gilman e5318d3c39 adding color, random movement, canvas wrap; sending different message types há 2 anos atrás
  Justin Gilman 8ce3361451 moving js code to separate file há 2 anos atrás
  Justin Gilman 27b56dd98d adjusting data send to only be variant information; reading from Blob há 2 anos atrás
  Justin Gilman f808888b83 adding prototype for game socket communication há 2 anos atrás
  Justin Gilman 6afb5bfdd3 default to echo ws há 2 anos atrás
  Justin Gilman d63f6a05d1 moving server-specific routing to server; adjusting connection url in client há 2 anos atrás
  Justin Gilman 6a84732e01 adding bubblesocket routing há 2 anos atrás