Commit Verlauf

Autor SHA1 Nachricht Datum
  Justin Gilman f78e91fcdf simplifying and redoing the game client demo vor 2 Jahren
  Justin Gilman 6bc71d6cc2 adding local webserver for testing; setting socket connection to talk to game websocket endpoint vor 2 Jahren
  Justin Gilman 1f4ba13ec5 adding 2d space controls for player entity; adding random player movement ai vor 2 Jahren
  Justin Gilman 3ca30d6192 moving client to use cannon-es physics; unhooking websocket communication temporarily vor 2 Jahren
  Justin Gilman a463c60d74 locking input changes when key held down; populating entity frames on resync vor 2 Jahren
  Justin Gilman 25c61d49e1 standardizing entity parsing; adding and deleting dynamic connection entities correctly vor 2 Jahren
  Justin Gilman a05061a320 better debugging on received messages; saving initial frame state and loading it into client buffer vor 2 Jahren
  Justin Gilman 57ff57e782 removing dead code vor 2 Jahren
  Justin Gilman a104a531ec adding friction to physics; improving fakePlayer inputs; updating update interval to 32ms; adding array shuffle vor 2 Jahren
  Justin Gilman a740992c61 feeble attempt to have entity frame rendering with computed inputs vor 2 Jahren
  Justin Gilman ace106fb9f adding in random movements for testing vor 2 Jahren
  Justin Gilman 2fa7f91fdd adding disconnect message; adding other message types vor 2 Jahren
  Justin Gilman efec2d1646 consolidating keybind enum translation; updating messagetype enum; adding debugging output on socket send and receive vor 2 Jahren
  Justin Gilman 7cbd10fa10 receiving inputs, disabling mob movement vor 2 Jahren
  Justin Gilman 3b531a3513 Adding sync message on first connect vor 2 Jahren
  Justin Gilman cfa8ad428e adding in keypress movement for game client vor 2 Jahren
  Justin Gilman 85c29fdbe5 refactoring entity update function to common place; adding in some frame logging vor 2 Jahren
  Justin Gilman 1897bf6c7e simplifying local movement for testing vor 2 Jahren
  Justin Gilman 0fd87f5d1c setting up player data communication to match with server data structure vor 2 Jahren
  Justin Gilman e5318d3c39 adding color, random movement, canvas wrap; sending different message types vor 2 Jahren
  Justin Gilman 8ce3361451 moving js code to separate file vor 2 Jahren
  Justin Gilman 27b56dd98d adjusting data send to only be variant information; reading from Blob vor 2 Jahren
  Justin Gilman f808888b83 adding prototype for game socket communication vor 2 Jahren
  Justin Gilman 6afb5bfdd3 default to echo ws vor 2 Jahren
  Justin Gilman d63f6a05d1 moving server-specific routing to server; adjusting connection url in client vor 2 Jahren
  Justin Gilman 6a84732e01 adding bubblesocket routing vor 2 Jahren