Nusha vor 8 Jahren
Commit
3534c9b980

Datei-Diff unterdrückt, da er zu groß ist
+ 21 - 0
Assembly-CSharp.csproj


BIN
Assets/Game.unity


+ 8 - 0
Assets/Game.unity.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 8c442cddecfc780418dee39c198683c9
+timeCreated: 1467901542
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 17 - 0
Assets/LevelManager.cs

@@ -0,0 +1,17 @@
+using UnityEngine;
+using System.Collections;
+using UnityEngine.SceneManagement;
+
+public class LevelManager : MonoBehaviour {
+
+	public void LoadLevel (string name)
+	{	
+		Debug.Log("Level load requested for: " +name);
+		SceneManager.LoadScene(name);
+	}
+
+	public void QuitRequest ()
+	{	
+		Debug.Log("Quit Request");
+	}
+}

+ 12 - 0
Assets/LevelManager.cs.meta

@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 8aa1b01659e55db4694c2ee10f80e22e
+timeCreated: 1467904031
+licenseType: Free
+MonoImporter:
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/Reveal.unity


+ 8 - 0
Assets/Reveal.unity.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d75f5c6feaaf900488939c3508291a7f
+timeCreated: 1468251642
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/Start.unity


+ 8 - 0
Assets/Start.unity.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7c0ae9c01c053c843bd529498c801372
+timeCreated: 1467901457
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
Assets/Tutorial.unity


+ 8 - 0
Assets/Tutorial.unity.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c24680e42d70e1a4d8839a68173d593b
+timeCreated: 1467901548
+licenseType: Free
+DefaultImporter:
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

BIN
ProjectSettings/AudioManager.asset


BIN
ProjectSettings/ClusterInputManager.asset


BIN
ProjectSettings/DynamicsManager.asset


BIN
ProjectSettings/EditorBuildSettings.asset


BIN
ProjectSettings/EditorSettings.asset


BIN
ProjectSettings/GraphicsSettings.asset


BIN
ProjectSettings/InputManager.asset


BIN
ProjectSettings/NavMeshAreas.asset


BIN
ProjectSettings/NetworkManager.asset


BIN
ProjectSettings/Physics2DSettings.asset


BIN
ProjectSettings/ProjectSettings.asset


+ 2 - 0
ProjectSettings/ProjectVersion.txt

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+m_EditorVersion: 5.3.4f1
+m_StandardAssetsVersion: 0

BIN
ProjectSettings/QualitySettings.asset


BIN
ProjectSettings/TagManager.asset


BIN
ProjectSettings/TimeManager.asset


BIN
ProjectSettings/UnityAdsSettings.asset


BIN
ProjectSettings/UnityConnectSettings.asset


+ 23 - 0
new project.sln

@@ -0,0 +1,23 @@
+Microsoft Visual Studio Solution File, Format Version 11.00
+# Visual Studio 2008
+
+Project("{C598C389-95EF-89EE-FF54-13662EA5DFC9}") = "new project", "Assembly-CSharp.csproj", "{7F919EB7-4144-1C6C-9495-72D9E34E5B20}"
+EndProject
+Global
+	GlobalSection(SolutionConfigurationPlatforms) = preSolution
+		Debug|Any CPU = Debug|Any CPU
+		Release|Any CPU = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(ProjectConfigurationPlatforms) = postSolution
+		{7F919EB7-4144-1C6C-9495-72D9E34E5B20}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{7F919EB7-4144-1C6C-9495-72D9E34E5B20}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{7F919EB7-4144-1C6C-9495-72D9E34E5B20}.Release|Any CPU.ActiveCfg = Release|Any CPU
+		{7F919EB7-4144-1C6C-9495-72D9E34E5B20}.Release|Any CPU.Build.0 = Release|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
+		HideSolutionNode = FALSE
+	EndGlobalSection
+	GlobalSection(MonoDevelopProperties) = preSolution
+		StartupItem = Assembly-CSharp.csproj
+	EndGlobalSection
+EndGlobal

+ 12 - 0
new project.userprefs

@@ -0,0 +1,12 @@
+<Properties StartupItem="Assembly-CSharp.csproj">
+  <MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="Unity.Instance.Unity Editor" />
+  <MonoDevelop.Ide.Workbench ActiveDocument="Assets\LevelManager.cs">
+    <Files>
+      <File FileName="Assets\LevelManager.cs" Line="8" Column="4" />
+    </Files>
+  </MonoDevelop.Ide.Workbench>
+  <MonoDevelop.Ide.DebuggingService.Breakpoints>
+    <BreakpointStore />
+  </MonoDevelop.Ide.DebuggingService.Breakpoints>
+  <MonoDevelop.Ide.DebuggingService.PinnedWatches />
+</Properties>

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