import type { PointerLockControls } from 'three/examples/jsm/controls/PointerLockControls'; export declare class Mouse { private _x; private _y; private _movementX; private _movementY; private _isMoving; private _mouseStopTimer; private _isLeftButtonDown; private _isLeftButtonPressed; private _isLeftButtonUp; private _isRightButtonDown; private _isRightButtonPressed; private _isRightButtonUp; private _isMidButtonDown; private _isMidButtonPressed; private _isMidButtonUp; private _buttonDown; private _buttonPressed; private _buttonUp; private _wheelY; private _wheelX; private _wheelTimeout; private _enabled; private _pointerLock; get pointerLock(): PointerLockControls; get x(): number; get y(): number; get movementX(): number; get movementY(): number; get isMoving(): boolean; get isLeftButtonDown(): boolean; get isLeftButtonPressed(): boolean; get isLeftButtonUp(): boolean; get isRightButtonDown(): boolean; get isRightButtonPressed(): boolean; get isRightButtonUp(): boolean; get isMidButtonDown(): boolean; get isMidButtonPressed(): boolean; get isMidButtonUp(): boolean; get buttonDown(): number | undefined; get buttonPressed(): number | undefined; get buttonUp(): number | undefined; get wheelY(): number; get wheelX(): number; get enabled(): boolean; set enabled(value: boolean); init(): void; getButtonDown(button: number): boolean; getButtonPressed(button: number): boolean; getButtonUp(button: number): boolean; lock(): void; private unlockFunction; unlock(): void; private onMouseMove; private setMouseMovement; private resetMouseMovement; private onMouseDown; private onMouseUp; private onWheelMove; }