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Library
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840c554b29
adding level selection; adding logic for different levels
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%!s(int64=2) %!d(string=hai) anos |
GameLogic.re.js
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3c705bb4fd
experimenting with "score target" concept for completing levels
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%!s(int64=2) %!d(string=hai) anos |
MainMenu.re.js
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3c705bb4fd
experimenting with "score target" concept for completing levels
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%!s(int64=2) %!d(string=hai) anos |
OrbitCamera.re.js
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c50a182276
initial commit
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%!s(int64=2) %!d(string=hai) anos |
ParticleSystem.re.js
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c50a182276
initial commit
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%!s(int64=2) %!d(string=hai) anos |
RaycastReceiver.re.js
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c50a182276
initial commit
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%!s(int64=2) %!d(string=hai) anos |
RaycastReporter.re.js
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c57c8f8df2
adding experimental line classes from threejs jsm; adding remove/respawn tile logic
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%!s(int64=2) %!d(string=hai) anos |
ScrollTexture.re.js
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4ec6be7c39
adding touch support to main menu; adjusting background texture scaling to fill the screen
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%!s(int64=2) %!d(string=hai) anos |
TileRaycastReceiver.re.js
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c511b9b195
adding time offset to sound play for multiple tiles
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%!s(int64=2) %!d(string=hai) anos |