Justin Gilman f9fb9436fb removing gulp and npm dependencies; adding direct references to threejs | 4 tahun lalu | |
---|---|---|
.. | ||
.github | 4 tahun lalu | |
build | 4 tahun lalu | |
docs | 4 tahun lalu | |
editor | 4 tahun lalu | |
examples | 4 tahun lalu | |
files | 4 tahun lalu | |
src | 4 tahun lalu | |
test | 4 tahun lalu | |
utils | 4 tahun lalu | |
.editorconfig | 4 tahun lalu | |
.gitattributes | 4 tahun lalu | |
.gitignore | 4 tahun lalu | |
.npmignore | 4 tahun lalu | |
.travis.yml | 4 tahun lalu | |
LICENSE | 4 tahun lalu | |
README.md | 4 tahun lalu | |
icon.png | 4 tahun lalu | |
package-lock.json | 4 tahun lalu | |
package.json | 4 tahun lalu |
The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.
Examples — Documentation — Wiki — Migrating — Questions — Forum — Gitter — Slack
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL
renderer for the scene and camera, and it adds that viewport to the document.body
element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'js/three.module.js';
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}
If everything went well you should see this.