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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js vr - panorama with depth</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - panorama with depth<br />
- Created by <a href="https://orfleisher.com" target="_blank" rel="noopener">@juniorxsound</a>. Panorama from <a href="https://krpano.com/examples/?depthmap" target="_blank" rel="noopener">krpano</a>.
- </div>
- <script src="js/vr/HelioWebXRPolyfill.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { VRButton } from './jsm/webxr/VRButton.js';
- var camera, scene, renderer, sphere, clock;
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- clock = new THREE.Clock();
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x101010 );
- var light = new THREE.AmbientLight( 0xffffff, 1 );
- scene.add( light );
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
- scene.add( camera );
- // Create the panoramic sphere geometery
- var panoSphereGeo = new THREE.SphereBufferGeometry( 6, 256, 256 );
- // Create the panoramic sphere material
- var panoSphereMat = new THREE.MeshStandardMaterial( {
- side: THREE.BackSide,
- displacementScale: - 4.0
- } );
- // Create the panoramic sphere mesh
- sphere = new THREE.Mesh( panoSphereGeo, panoSphereMat );
- // Load and assign the texture and depth map
- var manager = new THREE.LoadingManager();
- var loader = new THREE.TextureLoader( manager );
- loader.load( './textures/kandao3.jpg', function ( texture ) {
- texture.minFilter = THREE.NearestFilter;
- texture.format = THREE.RGBFormat;
- texture.generateMipmaps = false;
- sphere.material.map = texture;
- } );
- loader.load( './textures/kandao3_depthmap.jpg', function ( depth ) {
- depth.minFilter = THREE.NearestFilter;
- depth.format = THREE.RGBFormat;
- depth.generateMipmaps = false;
- sphere.material.displacementMap = depth;
- } );
- // On load complete add the panoramic sphere to the scene
- manager.onLoad = function () {
- scene.add( sphere );
- };
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.xr.enabled = true;
- container.appendChild( renderer.domElement );
- document.body.appendChild( VRButton.createButton( renderer, { referenceSpaceType: 'local' } ) );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- // If we are not presenting move the camera a little so the effect is visible
- if ( renderer.xr.isPresenting === false ) {
- var time = clock.getElapsedTime();
- sphere.rotation.y += 0.001;
- sphere.position.x = Math.sin( time ) * 0.2;
- sphere.position.z = Math.cos( time ) * 0.2;
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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