123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js vr - multiview</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <style>
- body {
- font-family: Monospace;
- background-color: #101010;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- a {
- color: #48f;
- }
- </style>
- </head>
- <body>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { BoxLineGeometry } from './jsm/geometries/BoxLineGeometry.js';
- import { VRButton } from './jsm/webxr/VRButton.js';
- import Stats from './jsm/libs/stats.module.js';
- var container;
- var camera, scene, renderer;
- var room;
- var stats;
- var radius = 0.02;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- //
- var canvas = document.createElement( 'canvas' );
- // Currently OVR_multiview2 is supported just on WebGL2 non-multisampled contexts
- // so we must create the context manually ensuring `antialias` is set to false
- //
- // There is an ongoing discussion on how to add multisampled multiview support
- // on the Khronos Group's WebGL repo: https://github.com/KhronosGroup/WebGL/issues/2912
- // as soon as that will get solved we will update the code so it will be
- // transparent for the user and you could use this extension with or without multisampled
- // contexts
- var context = canvas.getContext( 'webgl2', { antialias: false, xrCompatible: true } );
- renderer = new THREE.WebGLRenderer( { canvas: canvas, context: context } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.xr.enabled = true;
- container.appendChild( renderer.domElement );
- var info = document.createElement( 'div' );
- info.style.position = 'absolute';
- info.style.top = '10px';
- info.style.width = '100%';
- info.style.textAlign = 'center';
- info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - multiview<br/>';
- info.innerHTML += renderer.extensions.get( 'OVR_multiview2' ) ? `<span style="color: #33ff33"><b>OVR_multiview2</b> is supported in your browser</span>` :
- `<span style="color: #ff3333"><b>OVR_multiview2</b> is not supported or enabled in your browser</span>`;
- container.appendChild( info );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x505050 );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
- camera.position.set( 0, 1.6, 3 );
- room = new THREE.LineSegments(
- new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
- new THREE.LineBasicMaterial( { color: renderer.extensions.get( 'OVR_multiview2' ) ? 0x99ff99 : 0xff3333 } )
- );
- room.geometry.translate( 0, 3, 0 );
- scene.add( room );
- var light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- var geometry = new THREE.IcosahedronBufferGeometry( radius );
- for ( var i = 0; i < 2000; i ++ ) {
- var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
- object.position.x = Math.random() * 4 - 2;
- object.position.y = Math.random() * 4;
- object.position.z = Math.random() * 4 - 2;
- object.userData.velocity = new THREE.Vector3();
- object.userData.velocity.x = 2 * Math.random() - 1;
- object.userData.velocity.y = 2 * Math.random() - 1;
- object.userData.velocity.z = 2 * Math.random() - 1;
- room.add( object );
- }
- //
- document.body.appendChild( VRButton.createButton( renderer ) );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- //
- stats.update();
- var delta = clock.getDelta();
- var range = 3 - radius;
- for ( var i = 0; i < room.children.length; i ++ ) {
- var object = room.children[ i ];
- object.position.x += object.userData.velocity.x * delta;
- object.position.y += object.userData.velocity.y * delta;
- object.position.z += object.userData.velocity.z * delta;
- // keep objects inside room
- if ( object.position.x < - range || object.position.x > range ) {
- object.position.x = THREE.MathUtils.clamp( object.position.x, - range, range );
- object.userData.velocity.x = - object.userData.velocity.x;
- }
- if ( object.position.y < radius || object.position.y > 6 ) {
- object.position.y = Math.max( object.position.y, radius );
- object.userData.velocity.y = - object.userData.velocity.y;
- }
- if ( object.position.z < - range || object.position.z > range ) {
- object.position.z = THREE.MathUtils.clamp( object.position.z, - range, range );
- object.userData.velocity.z = - object.userData.velocity.z;
- }
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|