123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - tiled forward lighting</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> - Tiled forward lighting<br/>
- Created by <a href="https://github.com/wizgrav" target="_blank" rel="noopener">wizgrav</a>.
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { OBJLoader } from './jsm/loaders/OBJLoader.js';
- import { UnrealBloomPass } from './jsm/postprocessing/UnrealBloomPass.js';
- // Simple form of tiled forward lighting
- // using texels as bitmasks of 32 lights
- var RADIUS = 75;
- THREE.ShaderChunk[ 'lights_pars_begin' ] += [
- '',
- '#if defined TILED_FORWARD',
- 'uniform vec4 tileData;',
- 'uniform sampler2D tileTexture;',
- 'uniform sampler2D lightTexture;',
- '#endif'
- ].join( '\n' );
- THREE.ShaderChunk[ 'lights_fragment_end' ] += [
- '',
- '#if defined TILED_FORWARD',
- 'vec2 tUv = floor(gl_FragCoord.xy / tileData.xy * 32.) / 32. + tileData.zw;',
- 'vec4 tile = texture2D(tileTexture, tUv);',
- 'for (int i=0; i < 4; i++) {',
- ' float tileVal = tile.x * 255.;',
- ' tile.xyzw = tile.yzwx;',
- ' if(tileVal == 0.){ continue; }',
- ' float tileDiv = 128.;',
- ' for (int j=0; j < 8; j++) {',
- ' if (tileVal < tileDiv) { tileDiv *= 0.5; continue; }',
- ' tileVal -= tileDiv;',
- ' tileDiv *= 0.5;',
- ' PointLight pointlight;',
- ' float uvx = (float(8 * i + j) + 0.5) / 32.;',
- ' vec4 lightData = texture2D(lightTexture, vec2(uvx, 0.));',
- ' vec4 lightColor = texture2D(lightTexture, vec2(uvx, 1.));',
- ' pointlight.position = lightData.xyz;',
- ' pointlight.distance = lightData.w;',
- ' pointlight.color = lightColor.rgb;',
- ' pointlight.decay = lightColor.a;',
- ' getPointDirectLightIrradiance( pointlight, geometry, directLight );',
- ' RE_Direct( directLight, geometry, material, reflectedLight );',
- ' }',
- '}',
- '#endif'
- ].join( '\n' );
- var lights = [];
- var State = {
- rows: 0,
- cols: 0,
- width: 0,
- height: 0,
- tileData: { value: null },
- tileTexture: { value: null },
- lightTexture: {
- value: new THREE.DataTexture( new Float32Array( 32 * 2 * 4 ), 32, 2, THREE.RGBAFormat, THREE.FloatType )
- },
- };
- function resizeTiles() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- State.width = width;
- State.height = height;
- State.cols = Math.ceil( width / 32 );
- State.rows = Math.ceil( height / 32 );
- State.tileData.value = [ width, height, 0.5 / Math.ceil( width / 32 ), 0.5 / Math.ceil( height / 32 ) ];
- State.tileTexture.value = new THREE.DataTexture( new Uint8Array( State.cols * State.rows * 4 ), State.cols, State.rows );
- }
- // Generate the light bitmasks and store them in the tile texture
- function tileLights( renderer, scene, camera ) {
- if ( ! camera.projectionMatrix ) return;
- var d = State.tileTexture.value.image.data;
- var ld = State.lightTexture.value.image.data;
- var viewMatrix = camera.matrixWorldInverse;
- d.fill( 0 );
- var vector = new THREE.Vector3();
- lights.forEach( function ( light, index ) {
- vector.setFromMatrixPosition( light.matrixWorld );
- var bs = lightBounds( camera, vector, light._light.radius );
- vector.applyMatrix4( viewMatrix );
- vector.toArray( ld, 4 * index );
- ld[ 4 * index + 3 ] = light._light.radius;
- light._light.color.toArray( ld, 32 * 4 + 4 * index );
- ld[ 32 * 4 + 4 * index + 3 ] = light._light.decay;
- if ( bs[ 1 ] < 0 || bs[ 0 ] > State.width || bs[ 3 ] < 0 || bs[ 2 ] > State.height ) return;
- if ( bs[ 0 ] < 0 ) bs[ 0 ] = 0;
- if ( bs[ 1 ] > State.width ) bs[ 1 ] = State.width;
- if ( bs[ 2 ] < 0 ) bs[ 2 ] = 0;
- if ( bs[ 3 ] > State.height ) bs[ 3 ] = State.height;
- var i4 = Math.floor( index / 8 ), i8 = 7 - ( index % 8 );
- for ( var i = Math.floor( bs[ 2 ] / 32 ); i <= Math.ceil( bs[ 3 ] / 32 ); i ++ ) {
- for ( var j = Math.floor( bs[ 0 ] / 32 ); j <= Math.ceil( bs[ 1 ] / 32 ); j ++ ) {
- d[ ( State.cols * i + j ) * 4 + i4 ] |= 1 << i8;
- }
- }
- } );
- State.tileTexture.value.needsUpdate = true;
- State.lightTexture.value.needsUpdate = true;
- }
- // Screen rectangle bounds from light sphere's world AABB
- var lightBounds = function () {
- var v = new THREE.Vector3();
- return function ( camera, pos, r ) {
- var minX = State.width, maxX = 0, minY = State.height, maxY = 0, hw = State.width / 2, hh = State.height / 2;
- for ( var i = 0; i < 8; i ++ ) {
- v.copy( pos );
- v.x += i & 1 ? r : - r;
- v.y += i & 2 ? r : - r;
- v.z += i & 4 ? r : - r;
- var vector = v.project( camera );
- var x = ( vector.x * hw ) + hw;
- var y = ( vector.y * hh ) + hh;
- minX = Math.min( minX, x );
- maxX = Math.max( maxX, x );
- minY = Math.min( minY, y );
- maxY = Math.max( maxY, y );
- }
- return [ minX, maxX, minY, maxY ];
- };
- }();
- // Rendering
- var container = document.createElement( 'div' );
- document.body.appendChild( container );
- var camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0.0, 0.0, 240.0 );
- var scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x111111 );
- var renderer = new THREE.WebGLRenderer();
- renderer.toneMapping = THREE.LinearToneMapping;
- container.appendChild( renderer.domElement );
- var renderTarget = new THREE.WebGLRenderTarget();
- scene.add( new THREE.AmbientLight( 0xffffff, 0.33 ) );
- // At least one regular Pointlight is needed to activate light support
- scene.add( new THREE.PointLight( 0xff0000, 0.1, 0.1 ) );
- var bloom = new UnrealBloomPass( new THREE.Vector2(), 0.8, 0.6, 0.8 );
- bloom.renderToScreen = true;
- var stats = new Stats();
- container.appendChild( stats.dom );
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.minDistance = 120;
- controls.maxDistance = 320;
- var materials = [];
- var Heads = [
- { type: 'physical', uniforms: { "diffuse": 0x888888, "metalness": 1.0, "roughness": 0.66 }, defines: {} },
- { type: 'standard', uniforms: { "diffuse": 0x666666, "metalness": 0.1, "roughness": 0.33 }, defines: {} },
- { type: 'phong', uniforms: { "diffuse": 0x777777, "shininess": 20 }, defines: {} },
- { type: 'phong', uniforms: { "diffuse": 0x555555, "shininess": 10 }, defines: { TOON: 1 } }
- ];
- function init( geom ) {
- var sphereGeom = new THREE.SphereBufferGeometry( 0.5, 32, 32 );
- var tIndex = Math.round( Math.random() * 3 );
- Object.keys( Heads ).forEach( function ( t, index ) {
- var g = new THREE.Group();
- var conf = Heads[ t ];
- var ml = THREE.ShaderLib[ conf.type ];
- var mtl = new THREE.ShaderMaterial( {
- lights: true,
- fragmentShader: ml.fragmentShader,
- vertexShader: ml.vertexShader,
- uniforms: THREE.UniformsUtils.clone( ml.uniforms ),
- defines: conf.defines,
- transparent: tIndex === index ? true : false,
- } );
- mtl.extensions.derivatives = true;
- mtl.uniforms[ "opacity" ].value = tIndex === index ? 0.9 : 1;
- mtl.uniforms[ "tileData" ] = State.tileData;
- mtl.uniforms[ "tileTexture" ] = State.tileTexture;
- mtl.uniforms[ "lightTexture" ] = State.lightTexture;
- for ( var u in conf.uniforms ) {
- var vu = conf.uniforms[ u ];
- if ( mtl.uniforms[ u ].value.set ) {
- mtl.uniforms[ u ].value.set( vu );
- } else {
- mtl.uniforms[ u ].value = vu;
- }
- }
- mtl.defines[ 'TILED_FORWARD' ] = 1;
- materials.push( mtl );
- var obj = new THREE.Mesh( geom, mtl );
- obj.position.y = - 37;
- mtl.side = tIndex === index ? THREE.FrontSide : THREE.DoubleSide;
- g.rotation.y = index * Math.PI / 2;
- g.position.x = Math.sin( index * Math.PI / 2 ) * RADIUS;
- g.position.z = Math.cos( index * Math.PI / 2 ) * RADIUS;
- g.add( obj );
- for ( var i = 0; i < 8; i ++ ) {
- var color = new THREE.Color().setHSL( Math.random(), 1.0, 0.5 );
- var l = new THREE.Group();
- l.add( new THREE.Mesh(
- sphereGeom,
- new THREE.MeshBasicMaterial( {
- color: color
- } )
- ) );
- l.add( new THREE.Mesh(
- sphereGeom,
- new THREE.MeshBasicMaterial( {
- color: color,
- transparent: true,
- opacity: 0.033
- } )
- ) );
- l.children[ 1 ].scale.set( 6.66, 6.66, 6.66 );
- l._light = {
- color: color,
- radius: RADIUS,
- decay: 1,
- sy: Math.random(),
- sr: Math.random(),
- sc: Math.random(),
- py: Math.random() * Math.PI,
- pr: Math.random() * Math.PI,
- pc: Math.random() * Math.PI,
- dir: Math.random() > 0.5 ? 1 : - 1
- };
- lights.push( l );
- g.add( l );
- }
- scene.add( g );
- } );
- }
- function update( now ) {
- lights.forEach( function ( l ) {
- var ld = l._light;
- var radius = 0.8 + 0.2 * Math.sin( ld.pr + ( 0.6 + 0.3 * ld.sr ) * now );
- l.position.x = ( Math.sin( ld.pc + ( 0.8 + 0.2 * ld.sc ) * now * ld.dir ) ) * radius * RADIUS;
- l.position.z = ( Math.cos( ld.pc + ( 0.8 + 0.2 * ld.sc ) * now * ld.dir ) ) * radius * RADIUS;
- l.position.y = Math.sin( ld.py + ( 0.8 + 0.2 * ld.sy ) * now ) * radius * 32;
- } );
- }
- function resize() {
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderTarget.setSize( window.innerWidth, window.innerHeight );
- bloom.setSize( window.innerWidth, window.innerHeight );
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- resizeTiles();
- }
- function postEffect( renderer ) {
- bloom.render( renderer, null, renderTarget );
- }
- scene.onBeforeRender = tileLights;
- scene.onAfterRender = postEffect;
- var loader = new OBJLoader();
- loader.load( 'models/obj/walt/WaltHead.obj', function ( object ) {
- var geometry = object.children[ 0 ].geometry;
- window.addEventListener( 'resize', resize );
- init( geometry );
- resize();
- renderer.setAnimationLoop( function ( time ) {
- update( time / 1000 );
- stats.begin();
- renderer.setRenderTarget( renderTarget );
- renderer.render( scene, camera );
- stats.end();
- } );
- } );
- </script>
- </body>
- </html>
|