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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - sprites</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - sprites
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- var camera, scene, renderer;
- var cameraOrtho, sceneOrtho;
- var spriteTL, spriteTR, spriteBL, spriteBR, spriteC;
- var mapC;
- var group;
- init();
- animate();
- function init() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera = new THREE.PerspectiveCamera( 60, width / height, 1, 2100 );
- camera.position.z = 1500;
- cameraOrtho = new THREE.OrthographicCamera( - width / 2, width / 2, height / 2, - height / 2, 1, 10 );
- cameraOrtho.position.z = 10;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1500, 2100 );
- sceneOrtho = new THREE.Scene();
- // create sprites
- var amount = 200;
- var radius = 500;
- var textureLoader = new THREE.TextureLoader();
- textureLoader.load( "textures/sprite0.png", createHUDSprites );
- var mapB = textureLoader.load( "textures/sprite1.png" );
- mapC = textureLoader.load( "textures/sprite2.png" );
- group = new THREE.Group();
- var materialC = new THREE.SpriteMaterial( { map: mapC, color: 0xffffff, fog: true } );
- var materialB = new THREE.SpriteMaterial( { map: mapB, color: 0xffffff, fog: true } );
- for ( var a = 0; a < amount; a ++ ) {
- var x = Math.random() - 0.5;
- var y = Math.random() - 0.5;
- var z = Math.random() - 0.5;
- var material;
- if ( z < 0 ) {
- material = materialB.clone();
- } else {
- material = materialC.clone();
- material.color.setHSL( 0.5 * Math.random(), 0.75, 0.5 );
- material.map.offset.set( - 0.5, - 0.5 );
- material.map.repeat.set( 2, 2 );
- }
- var sprite = new THREE.Sprite( material );
- sprite.position.set( x, y, z );
- sprite.position.normalize();
- sprite.position.multiplyScalar( radius );
- group.add( sprite );
- }
- scene.add( group );
- // renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false; // To allow render overlay on top of sprited sphere
- document.body.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function createHUDSprites( texture ) {
- var material = new THREE.SpriteMaterial( { map: texture } );
- var width = material.map.image.width;
- var height = material.map.image.height;
- spriteTL = new THREE.Sprite( material );
- spriteTL.center.set( 0.0, 1.0 );
- spriteTL.scale.set( width, height, 1 );
- sceneOrtho.add( spriteTL );
- spriteTR = new THREE.Sprite( material );
- spriteTR.center.set( 1.0, 1.0 );
- spriteTR.scale.set( width, height, 1 );
- sceneOrtho.add( spriteTR );
- spriteBL = new THREE.Sprite( material );
- spriteBL.center.set( 0.0, 0.0 );
- spriteBL.scale.set( width, height, 1 );
- sceneOrtho.add( spriteBL );
- spriteBR = new THREE.Sprite( material );
- spriteBR.center.set( 1.0, 0.0 );
- spriteBR.scale.set( width, height, 1 );
- sceneOrtho.add( spriteBR );
- spriteC = new THREE.Sprite( material );
- spriteC.center.set( 0.5, 0.5 );
- spriteC.scale.set( width, height, 1 );
- sceneOrtho.add( spriteC );
- updateHUDSprites();
- }
- function updateHUDSprites() {
- var width = window.innerWidth / 2;
- var height = window.innerHeight / 2;
- spriteTL.position.set( - width, height, 1 ); // top left
- spriteTR.position.set( width, height, 1 ); // top right
- spriteBL.position.set( - width, - height, 1 ); // bottom left
- spriteBR.position.set( width, - height, 1 ); // bottom right
- spriteC.position.set( 0, 0, 1 ); // center
- }
- function onWindowResize() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- cameraOrtho.left = - width / 2;
- cameraOrtho.right = width / 2;
- cameraOrtho.top = height / 2;
- cameraOrtho.bottom = - height / 2;
- cameraOrtho.updateProjectionMatrix();
- updateHUDSprites();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = Date.now() / 1000;
- for ( var i = 0, l = group.children.length; i < l; i ++ ) {
- var sprite = group.children[ i ];
- var material = sprite.material;
- var scale = Math.sin( time + sprite.position.x * 0.01 ) * 0.3 + 1.0;
- var imageWidth = 1;
- var imageHeight = 1;
- if ( material.map && material.map.image && material.map.image.width ) {
- imageWidth = material.map.image.width;
- imageHeight = material.map.image.height;
- }
- sprite.material.rotation += 0.1 * ( i / l );
- sprite.scale.set( scale * imageWidth, scale * imageHeight, 1.0 );
- if ( material.map !== mapC ) {
- material.opacity = Math.sin( time + sprite.position.x * 0.01 ) * 0.4 + 0.6;
- }
- }
- group.rotation.x = time * 0.5;
- group.rotation.y = time * 0.75;
- group.rotation.z = time * 1.0;
- renderer.clear();
- renderer.render( scene, camera );
- renderer.clearDepth();
- renderer.render( sceneOrtho, cameraOrtho );
- }
- </script>
- </body>
- </html>
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