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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - skinning - simple</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - simple skinning -
- <a href="https://github.com/mrdoob/three.js/blob/master/examples/models/skinned/simple/simple.blend" target="_blank" rel="noopener">Blender File</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
- var stats, mixer, camera, scene, renderer, clock;
- init();
- animate();
- function init() {
- var container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 24, 8, 24 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xa0a0a0 );
- scene.fog = new THREE.Fog( 0xa0a0a0, 70, 100 );
- clock = new THREE.Clock();
- // ground
- var geometry = new THREE.PlaneBufferGeometry( 500, 500 );
- var material = new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } );
- var ground = new THREE.Mesh( geometry, material );
- ground.position.set( 0, - 5, 0 );
- ground.rotation.x = - Math.PI / 2;
- ground.receiveShadow = true;
- scene.add( ground );
- var grid = new THREE.GridHelper( 500, 100, 0x000000, 0x000000 );
- grid.position.y = - 5;
- grid.material.opacity = 0.2;
- grid.material.transparent = true;
- scene.add( grid );
- // lights
- var light = new THREE.HemisphereLight( 0xffffff, 0x444444, 0.6 );
- light.position.set( 0, 200, 0 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0xffffff, 0.8 );
- light.position.set( 0, 20, 10 );
- light.castShadow = true;
- light.shadow.camera.top = 18;
- light.shadow.camera.bottom = - 10;
- light.shadow.camera.left = - 12;
- light.shadow.camera.right = 12;
- scene.add( light );
- //
- var loader = new GLTFLoader();
- loader.load( './models/gltf/SimpleSkinning.gltf', function ( gltf ) {
- scene.add( gltf.scene );
- gltf.scene.traverse( function ( child ) {
- if ( child.isSkinnedMesh ) child.castShadow = true;
- } );
- mixer = new THREE.AnimationMixer( gltf.scene );
- mixer.clipAction( gltf.animations[ 0 ] ).play();
- } );
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.enablePan = false;
- controls.minDistance = 5;
- controls.maxDistance = 50;
- }
- function animate() {
- requestAnimationFrame( animate );
- if ( mixer ) mixer.update( clock.getDelta() );
- render();
- stats.update();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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