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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title> three.js webgl - ShadowMesh </title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shadow mesh<br />
- <input id="lightButton" type="button" value="Switch to PointLight">
- </div>
- <div id="container"></div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { ShadowMesh } from './jsm/objects/ShadowMesh.js';
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var scene = new THREE.Scene();
- var camera = new THREE.PerspectiveCamera( 55, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 3000 );
- var clock = new THREE.Clock();
- var renderer = new THREE.WebGLRenderer();
- var sunLight = new THREE.DirectionalLight( 'rgb(255,255,255)', 1 );
- var useDirectionalLight = true;
- var arrowHelper1, arrowHelper2, arrowHelper3;
- var arrowDirection = new THREE.Vector3();
- var arrowPosition1 = new THREE.Vector3();
- var arrowPosition2 = new THREE.Vector3();
- var arrowPosition3 = new THREE.Vector3();
- var groundMesh;
- var lightSphere, lightHolder;
- var pyramid, pyramidShadow;
- var sphere, sphereShadow;
- var cube, cubeShadow;
- var cylinder, cylinderShadow;
- var torus, torusShadow;
- var normalVector = new THREE.Vector3( 0, 1, 0 );
- var planeConstant = 0.01; // this value must be slightly higher than the groundMesh's y position of 0.0
- var groundPlane = new THREE.Plane( normalVector, planeConstant );
- var lightPosition4D = new THREE.Vector4();
- var verticalAngle = 0;
- var horizontalAngle = 0;
- var frameTime = 0;
- var TWO_PI = Math.PI * 2;
- init();
- animate();
- function init() {
- scene.background = new THREE.Color( 0x0096ff );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- document.getElementById( "container" ).appendChild( renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- camera.position.set( 0, 2.5, 10 );
- scene.add( camera );
- onWindowResize();
- sunLight.position.set( 5, 7, - 1 );
- sunLight.lookAt( scene.position );
- scene.add( sunLight );
- lightPosition4D.x = sunLight.position.x;
- lightPosition4D.y = sunLight.position.y;
- lightPosition4D.z = sunLight.position.z;
- // amount of light-ray divergence. Ranging from:
- // 0.001 = sunlight(min divergence) to 1.0 = pointlight(max divergence)
- lightPosition4D.w = 0.001; // must be slightly greater than 0, due to 0 causing matrixInverse errors
- // YELLOW ARROW HELPERS
- arrowDirection.subVectors( scene.position, sunLight.position ).normalize();
- arrowPosition1.copy( sunLight.position );
- arrowHelper1 = new THREE.ArrowHelper( arrowDirection, arrowPosition1, 0.9, 0xffff00, 0.25, 0.08 );
- scene.add( arrowHelper1 );
- arrowPosition2.copy( sunLight.position ).add( new THREE.Vector3( 0, 0.2, 0 ) );
- arrowHelper2 = new THREE.ArrowHelper( arrowDirection, arrowPosition2, 0.9, 0xffff00, 0.25, 0.08 );
- scene.add( arrowHelper2 );
- arrowPosition3.copy( sunLight.position ).add( new THREE.Vector3( 0, - 0.2, 0 ) );
- arrowHelper3 = new THREE.ArrowHelper( arrowDirection, arrowPosition3, 0.9, 0xffff00, 0.25, 0.08 );
- scene.add( arrowHelper3 );
- // LIGHTBULB
- var lightSphereGeometry = new THREE.SphereBufferGeometry( 0.09 );
- var lightSphereMaterial = new THREE.MeshBasicMaterial( { color: 'rgb(255,255,255)' } );
- lightSphere = new THREE.Mesh( lightSphereGeometry, lightSphereMaterial );
- scene.add( lightSphere );
- lightSphere.visible = false;
- var lightHolderGeometry = new THREE.CylinderBufferGeometry( 0.05, 0.05, 0.13 );
- var lightHolderMaterial = new THREE.MeshBasicMaterial( { color: 'rgb(75,75,75)' } );
- lightHolder = new THREE.Mesh( lightHolderGeometry, lightHolderMaterial );
- scene.add( lightHolder );
- lightHolder.visible = false;
- // GROUND
- var groundGeometry = new THREE.BoxBufferGeometry( 30, 0.01, 40 );
- var groundMaterial = new THREE.MeshLambertMaterial( { color: 'rgb(0,130,0)' } );
- groundMesh = new THREE.Mesh( groundGeometry, groundMaterial );
- groundMesh.position.y = 0.0; //this value must be slightly lower than the planeConstant (0.01) parameter above
- scene.add( groundMesh );
- // RED CUBE and CUBE's SHADOW
- var cubeGeometry = new THREE.BoxBufferGeometry( 1, 1, 1 );
- var cubeMaterial = new THREE.MeshLambertMaterial( { color: 'rgb(255,0,0)', emissive: 0x200000 } );
- cube = new THREE.Mesh( cubeGeometry, cubeMaterial );
- cube.position.z = - 1;
- scene.add( cube );
- cubeShadow = new ShadowMesh( cube );
- scene.add( cubeShadow );
- // BLUE CYLINDER and CYLINDER's SHADOW
- var cylinderGeometry = new THREE.CylinderBufferGeometry( 0.3, 0.3, 2 );
- var cylinderMaterial = new THREE.MeshPhongMaterial( { color: 'rgb(0,0,255)', emissive: 0x000020 } );
- cylinder = new THREE.Mesh( cylinderGeometry, cylinderMaterial );
- cylinder.position.z = - 2.5;
- scene.add( cylinder );
- cylinderShadow = new ShadowMesh( cylinder );
- scene.add( cylinderShadow );
- // MAGENTA TORUS and TORUS' SHADOW
- var torusGeometry = new THREE.TorusBufferGeometry( 1, 0.2, 10, 16, TWO_PI );
- var torusMaterial = new THREE.MeshPhongMaterial( { color: 'rgb(255,0,255)', emissive: 0x200020 } );
- torus = new THREE.Mesh( torusGeometry, torusMaterial );
- torus.position.z = - 6;
- scene.add( torus );
- torusShadow = new ShadowMesh( torus );
- scene.add( torusShadow );
- // WHITE SPHERE and SPHERE'S SHADOW
- var sphereGeometry = new THREE.SphereBufferGeometry( 0.5, 20, 10 );
- var sphereMaterial = new THREE.MeshPhongMaterial( { color: 'rgb(255,255,255)', emissive: 0x222222 } );
- sphere = new THREE.Mesh( sphereGeometry, sphereMaterial );
- sphere.position.set( 4, 0.5, 2 );
- scene.add( sphere );
- sphereShadow = new ShadowMesh( sphere );
- scene.add( sphereShadow );
- // YELLOW PYRAMID and PYRAMID'S SHADOW
- var pyramidGeometry = new THREE.CylinderBufferGeometry( 0, 0.5, 2, 4 );
- var pyramidMaterial = new THREE.MeshPhongMaterial( { color: 'rgb(255,255,0)', emissive: 0x440000, flatShading: true, shininess: 0 } );
- pyramid = new THREE.Mesh( pyramidGeometry, pyramidMaterial );
- pyramid.position.set( - 4, 1, 2 );
- scene.add( pyramid );
- pyramidShadow = new ShadowMesh( pyramid );
- scene.add( pyramidShadow );
- document.getElementById( 'lightButton' ).addEventListener( 'click', lightButtonHandler );
- }
- function animate() {
- requestAnimationFrame( animate );
- frameTime = clock.getDelta();
- cube.rotation.x += 1.0 * frameTime;
- cube.rotation.y += 1.0 * frameTime;
- cylinder.rotation.y += 1.0 * frameTime;
- cylinder.rotation.z -= 1.0 * frameTime;
- torus.rotation.x -= 1.0 * frameTime;
- torus.rotation.y -= 1.0 * frameTime;
- pyramid.rotation.y += 0.5 * frameTime;
- horizontalAngle += 0.5 * frameTime;
- if ( horizontalAngle > TWO_PI )
- horizontalAngle -= TWO_PI;
- cube.position.x = Math.sin( horizontalAngle ) * 4;
- cylinder.position.x = Math.sin( horizontalAngle ) * - 4;
- torus.position.x = Math.cos( horizontalAngle ) * 4;
- verticalAngle += 1.5 * frameTime;
- if ( verticalAngle > TWO_PI )
- verticalAngle -= TWO_PI;
- cube.position.y = Math.sin( verticalAngle ) * 2 + 2.9;
- cylinder.position.y = Math.sin( verticalAngle ) * 2 + 3.1;
- torus.position.y = Math.cos( verticalAngle ) * 2 + 3.3;
- // update the ShadowMeshes to follow their shadow-casting objects
- cubeShadow.update( groundPlane, lightPosition4D );
- cylinderShadow.update( groundPlane, lightPosition4D );
- torusShadow.update( groundPlane, lightPosition4D );
- sphereShadow.update( groundPlane, lightPosition4D );
- pyramidShadow.update( groundPlane, lightPosition4D );
- renderer.render( scene, camera );
- }
- function onWindowResize() {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- }
- function lightButtonHandler() {
- useDirectionalLight = ! useDirectionalLight;
- if ( useDirectionalLight ) {
- scene.background.setHex( 0x0096ff );
- groundMesh.material.color.setHex( 0x008200 );
- sunLight.position.set( 5, 7, - 1 );
- sunLight.lookAt( scene.position );
- lightPosition4D.x = sunLight.position.x;
- lightPosition4D.y = sunLight.position.y;
- lightPosition4D.z = sunLight.position.z;
- lightPosition4D.w = 0.001; // more of a directional Light value
- arrowHelper1.visible = true;
- arrowHelper2.visible = true;
- arrowHelper3.visible = true;
- lightSphere.visible = false;
- lightHolder.visible = false;
- document.getElementById( 'lightButton' ).value = "Switch to PointLight";
- } else {
- scene.background.setHex( 0x000000 );
- groundMesh.material.color.setHex( 0x969696 );
- sunLight.position.set( 0, 6, - 2 );
- sunLight.lookAt( scene.position );
- lightSphere.position.copy( sunLight.position );
- lightHolder.position.copy( lightSphere.position );
- lightHolder.position.y += 0.12;
- lightPosition4D.x = sunLight.position.x;
- lightPosition4D.y = sunLight.position.y;
- lightPosition4D.z = sunLight.position.z;
- lightPosition4D.w = 0.9; // more of a point Light value
- arrowHelper1.visible = false;
- arrowHelper2.visible = false;
- arrowHelper3.visible = false;
- lightSphere.visible = true;
- lightHolder.visible = true;
- document.getElementById( 'lightButton' ).value = "Switch to THREE.DirectionalLight";
- }
- }
- </script>
- </body>
- </html>
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