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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - render-to-texture</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> render-to-texture webgl example</div>
- <script id="fragment_shader_screen" type="x-shader/x-fragment">
- varying vec2 vUv;
- uniform sampler2D tDiffuse;
- void main() {
- gl_FragColor = texture2D( tDiffuse, vUv );
- }
- </script>
- <script id="fragment_shader_pass_1" type="x-shader/x-fragment">
- varying vec2 vUv;
- uniform float time;
- void main() {
- float r = vUv.x;
- if( vUv.y < 0.5 ) r = 0.0;
- float g = vUv.y;
- if( vUv.x < 0.5 ) g = 0.0;
- gl_FragColor = vec4( r, g, time, 1.0 );
- }
- </script>
- <script id="vertexShader" type="x-shader/x-vertex">
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var container, stats;
- var cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var rtTexture, material, quad;
- var delta = 0.01;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 100;
- cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 );
- cameraRTT.position.z = 100;
- //
- scene = new THREE.Scene();
- sceneRTT = new THREE.Scene();
- sceneScreen = new THREE.Scene();
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 ).normalize();
- sceneRTT.add( light );
- light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
- light.position.set( 0, 0, - 1 ).normalize();
- sceneRTT.add( light );
- rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat } );
- material = new THREE.ShaderMaterial( {
- uniforms: { time: { value: 0.0 } },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent
- } );
- var materialScreen = new THREE.ShaderMaterial( {
- uniforms: { tDiffuse: { value: rtTexture.texture } },
- vertexShader: document.getElementById( 'vertexShader' ).textContent,
- fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
- depthWrite: false
- } );
- var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight );
- quad = new THREE.Mesh( plane, material );
- quad.position.z = - 100;
- sceneRTT.add( quad );
- var geometry = new THREE.TorusBufferGeometry( 100, 25, 15, 30 );
- var mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } );
- var mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } );
- zmesh1 = new THREE.Mesh( geometry, mat1 );
- zmesh1.position.set( 0, 0, 100 );
- zmesh1.scale.set( 1.5, 1.5, 1.5 );
- sceneRTT.add( zmesh1 );
- zmesh2 = new THREE.Mesh( geometry, mat2 );
- zmesh2.position.set( 0, 150, 100 );
- zmesh2.scale.set( 0.75, 0.75, 0.75 );
- sceneRTT.add( zmesh2 );
- quad = new THREE.Mesh( plane, materialScreen );
- quad.position.z = - 100;
- sceneScreen.add( quad );
- var n = 5,
- geometry = new THREE.SphereBufferGeometry( 10, 64, 32 ),
- material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture.texture } );
- for ( var j = 0; j < n; j ++ ) {
- for ( var i = 0; i < n; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material2 );
- mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20;
- mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20;
- mesh.position.z = 0;
- mesh.rotation.y = - Math.PI / 2;
- scene.add( mesh );
- }
- }
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX );
- mouseY = ( event.clientY - windowHalfY );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.0015;
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- if ( zmesh1 && zmesh2 ) {
- zmesh1.rotation.y = - time;
- zmesh2.rotation.y = - time + Math.PI / 2;
- }
- if ( material.uniforms[ "time" ].value > 1 || material.uniforms[ "time" ].value < 0 ) {
- delta *= - 1;
- }
- material.uniforms[ "time" ].value += delta;
- // Render first scene into texture
- renderer.setRenderTarget( rtTexture );
- renderer.clear();
- renderer.render( sceneRTT, cameraRTT );
- // Render full screen quad with generated texture
- renderer.setRenderTarget( null );
- renderer.clear();
- renderer.render( sceneScreen, cameraRTT );
- // Render second scene to screen
- // (using first scene as regular texture)
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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