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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing smaa</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> - post-processing SMAA
- </div>
- <div id="container"></div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { RenderPass } from './jsm/postprocessing/RenderPass.js';
- import { SMAAPass } from './jsm/postprocessing/SMAAPass.js';
- var camera, scene, renderer, composer, pass, stats;
- init();
- animate();
- function init() {
- var container = document.getElementById( "container" );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- var geometry = new THREE.BoxBufferGeometry( 120, 120, 120 );
- var material = new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = - 100;
- scene.add( mesh );
- var texture = new THREE.TextureLoader().load( "textures/brick_diffuse.jpg" );
- texture.anisotropy = 4;
- var material = new THREE.MeshBasicMaterial( { map: texture } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = 100;
- scene.add( mesh );
- // postprocessing
- composer = new EffectComposer( renderer );
- composer.addPass( new RenderPass( scene, camera ) );
- pass = new SMAAPass( window.innerWidth * renderer.getPixelRatio(), window.innerHeight * renderer.getPixelRatio() );
- composer.addPass( pass );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- composer.setSize( width, height );
- }
- function animate() {
- requestAnimationFrame( animate );
- stats.begin();
- for ( var i = 0; i < scene.children.length; i ++ ) {
- var child = scene.children[ i ];
- child.rotation.x += 0.005;
- child.rotation.y += 0.01;
- }
- composer.render();
- stats.end();
- }
- </script>
- </body>
- </html>
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