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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
- import { RenderPass } from './jsm/postprocessing/RenderPass.js';
- import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
- import { RGBShiftShader } from './jsm/shaders/RGBShiftShader.js';
- import { DotScreenShader } from './jsm/shaders/DotScreenShader.js';
- var camera, scene, renderer, composer;
- var object, light;
- init();
- animate();
- function init() {
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //
- camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 400;
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
- object = new THREE.Object3D();
- scene.add( object );
- var geometry = new THREE.SphereBufferGeometry( 1, 4, 4 );
- var material = new THREE.MeshPhongMaterial( { color: 0xffffff, flatShading: true } );
- for ( var i = 0; i < 100; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
- mesh.position.multiplyScalar( Math.random() * 400 );
- mesh.rotation.set( Math.random() * 2, Math.random() * 2, Math.random() * 2 );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 50;
- object.add( mesh );
- }
- scene.add( new THREE.AmbientLight( 0x222222 ) );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- // postprocessing
- composer = new EffectComposer( renderer );
- composer.addPass( new RenderPass( scene, camera ) );
- var effect = new ShaderPass( DotScreenShader );
- effect.uniforms[ 'scale' ].value = 4;
- composer.addPass( effect );
- var effect = new ShaderPass( RGBShiftShader );
- effect.uniforms[ 'amount' ].value = 0.0015;
- composer.addPass( effect );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- composer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- object.rotation.x += 0.005;
- object.rotation.y += 0.01;
- composer.render();
- }
- </script>
- </body>
- </html>
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