webgl_points_waves.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - waves</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particles waves example
  12. </div>
  13. <script type="x-shader/x-vertex" id="vertexshader">
  14. attribute float scale;
  15. void main() {
  16. vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
  17. gl_PointSize = scale * ( 300.0 / - mvPosition.z );
  18. gl_Position = projectionMatrix * mvPosition;
  19. }
  20. </script>
  21. <script type="x-shader/x-fragment" id="fragmentshader">
  22. uniform vec3 color;
  23. void main() {
  24. if ( length( gl_PointCoord - vec2( 0.5, 0.5 ) ) > 0.475 ) discard;
  25. gl_FragColor = vec4( color, 1.0 );
  26. }
  27. </script>
  28. <script type="module">
  29. import * as THREE from '../build/three.module.js';
  30. import Stats from './jsm/libs/stats.module.js';
  31. var SEPARATION = 100, AMOUNTX = 50, AMOUNTY = 50;
  32. var container, stats;
  33. var camera, scene, renderer;
  34. var particles, count = 0;
  35. var mouseX = 0, mouseY = 0;
  36. var windowHalfX = window.innerWidth / 2;
  37. var windowHalfY = window.innerHeight / 2;
  38. init();
  39. animate();
  40. function init() {
  41. container = document.createElement( 'div' );
  42. document.body.appendChild( container );
  43. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  44. camera.position.z = 1000;
  45. scene = new THREE.Scene();
  46. //
  47. var numParticles = AMOUNTX * AMOUNTY;
  48. var positions = new Float32Array( numParticles * 3 );
  49. var scales = new Float32Array( numParticles );
  50. var i = 0, j = 0;
  51. for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
  52. for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
  53. positions[ i ] = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 ); // x
  54. positions[ i + 1 ] = 0; // y
  55. positions[ i + 2 ] = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 ); // z
  56. scales[ j ] = 1;
  57. i += 3;
  58. j ++;
  59. }
  60. }
  61. var geometry = new THREE.BufferGeometry();
  62. geometry.setAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  63. geometry.setAttribute( 'scale', new THREE.BufferAttribute( scales, 1 ) );
  64. var material = new THREE.ShaderMaterial( {
  65. uniforms: {
  66. color: { value: new THREE.Color( 0xffffff ) },
  67. },
  68. vertexShader: document.getElementById( 'vertexshader' ).textContent,
  69. fragmentShader: document.getElementById( 'fragmentshader' ).textContent
  70. } );
  71. //
  72. particles = new THREE.Points( geometry, material );
  73. scene.add( particles );
  74. //
  75. renderer = new THREE.WebGLRenderer( { antialias: true } );
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. stats = new Stats();
  80. container.appendChild( stats.dom );
  81. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  82. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  83. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  84. //
  85. window.addEventListener( 'resize', onWindowResize, false );
  86. }
  87. function onWindowResize() {
  88. windowHalfX = window.innerWidth / 2;
  89. windowHalfY = window.innerHeight / 2;
  90. camera.aspect = window.innerWidth / window.innerHeight;
  91. camera.updateProjectionMatrix();
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. }
  94. //
  95. function onDocumentMouseMove( event ) {
  96. mouseX = event.clientX - windowHalfX;
  97. mouseY = event.clientY - windowHalfY;
  98. }
  99. function onDocumentTouchStart( event ) {
  100. if ( event.touches.length === 1 ) {
  101. event.preventDefault();
  102. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  103. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  104. }
  105. }
  106. function onDocumentTouchMove( event ) {
  107. if ( event.touches.length === 1 ) {
  108. event.preventDefault();
  109. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  110. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  111. }
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. }
  119. function render() {
  120. camera.position.x += ( mouseX - camera.position.x ) * .05;
  121. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  122. camera.lookAt( scene.position );
  123. var positions = particles.geometry.attributes.position.array;
  124. var scales = particles.geometry.attributes.scale.array;
  125. var i = 0, j = 0;
  126. for ( var ix = 0; ix < AMOUNTX; ix ++ ) {
  127. for ( var iy = 0; iy < AMOUNTY; iy ++ ) {
  128. positions[ i + 1 ] = ( Math.sin( ( ix + count ) * 0.3 ) * 50 ) +
  129. ( Math.sin( ( iy + count ) * 0.5 ) * 50 );
  130. scales[ j ] = ( Math.sin( ( ix + count ) * 0.3 ) + 1 ) * 8 +
  131. ( Math.sin( ( iy + count ) * 0.5 ) + 1 ) * 8;
  132. i += 3;
  133. j ++;
  134. }
  135. }
  136. particles.geometry.attributes.position.needsUpdate = true;
  137. particles.geometry.attributes.scale.needsUpdate = true;
  138. renderer.render( scene, camera );
  139. count += 0.1;
  140. }
  141. </script>
  142. </body>
  143. </html>