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- <html lang="en">
- <head>
- <title>Ammo.js softbody volume demo</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- body {
- color: #333;
- }
- </style>
- </head>
- <body>
- <div id="info">
- Ammo.js physics soft body volume demo<br/>
- Click to throw a ball
- </div>
- <div id="container"></div>
- <script src="js/libs/ammo.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { BufferGeometryUtils } from './jsm/utils/BufferGeometryUtils.js';
- // Graphics variables
- var container, stats;
- var camera, controls, scene, renderer;
- var textureLoader;
- var clock = new THREE.Clock();
- var clickRequest = false;
- var mouseCoords = new THREE.Vector2();
- var raycaster = new THREE.Raycaster();
- var ballMaterial = new THREE.MeshPhongMaterial( { color: 0x202020 } );
- var pos = new THREE.Vector3();
- var quat = new THREE.Quaternion();
- // Physics variables
- var gravityConstant = - 9.8;
- var physicsWorld;
- var rigidBodies = [];
- var softBodies = [];
- var margin = 0.05;
- var transformAux1;
- var softBodyHelpers;
- Ammo().then( function ( AmmoLib ) {
- Ammo = AmmoLib;
- init();
- animate();
- } );
- function init() {
- initGraphics();
- initPhysics();
- createObjects();
- initInput();
- }
- function initGraphics() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.2, 2000 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xbfd1e5 );
- camera.position.set( - 7, 5, 8 );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 2, 0 );
- controls.update();
- textureLoader = new THREE.TextureLoader();
- var ambientLight = new THREE.AmbientLight( 0x404040 );
- scene.add( ambientLight );
- var light = new THREE.DirectionalLight( 0xffffff, 1 );
- light.position.set( - 10, 10, 5 );
- light.castShadow = true;
- var d = 20;
- light.shadow.camera.left = - d;
- light.shadow.camera.right = d;
- light.shadow.camera.top = d;
- light.shadow.camera.bottom = - d;
- light.shadow.camera.near = 2;
- light.shadow.camera.far = 50;
- light.shadow.mapSize.x = 1024;
- light.shadow.mapSize.y = 1024;
- scene.add( light );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function initPhysics() {
- // Physics configuration
- var collisionConfiguration = new Ammo.btSoftBodyRigidBodyCollisionConfiguration();
- var dispatcher = new Ammo.btCollisionDispatcher( collisionConfiguration );
- var broadphase = new Ammo.btDbvtBroadphase();
- var solver = new Ammo.btSequentialImpulseConstraintSolver();
- var softBodySolver = new Ammo.btDefaultSoftBodySolver();
- physicsWorld = new Ammo.btSoftRigidDynamicsWorld( dispatcher, broadphase, solver, collisionConfiguration, softBodySolver );
- physicsWorld.setGravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
- physicsWorld.getWorldInfo().set_m_gravity( new Ammo.btVector3( 0, gravityConstant, 0 ) );
- transformAux1 = new Ammo.btTransform();
- softBodyHelpers = new Ammo.btSoftBodyHelpers();
- }
- function createObjects() {
- // Ground
- pos.set( 0, - 0.5, 0 );
- quat.set( 0, 0, 0, 1 );
- var ground = createParalellepiped( 40, 1, 40, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
- ground.castShadow = true;
- ground.receiveShadow = true;
- textureLoader.load( "textures/grid.png", function ( texture ) {
- texture.wrapS = THREE.RepeatWrapping;
- texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set( 40, 40 );
- ground.material.map = texture;
- ground.material.needsUpdate = true;
- } );
- // Create soft volumes
- var volumeMass = 15;
- var sphereGeometry = new THREE.SphereBufferGeometry( 1.5, 40, 25 );
- sphereGeometry.translate( 5, 5, 0 );
- createSoftVolume( sphereGeometry, volumeMass, 250 );
- var boxGeometry = new THREE.BoxBufferGeometry( 1, 1, 5, 4, 4, 20 );
- boxGeometry.translate( - 2, 5, 0 );
- createSoftVolume( boxGeometry, volumeMass, 120 );
- // Ramp
- pos.set( 3, 1, 0 );
- quat.setFromAxisAngle( new THREE.Vector3( 0, 0, 1 ), 30 * Math.PI / 180 );
- var obstacle = createParalellepiped( 10, 1, 4, 0, pos, quat, new THREE.MeshPhongMaterial( { color: 0x606060 } ) );
- obstacle.castShadow = true;
- obstacle.receiveShadow = true;
- }
- function processGeometry( bufGeometry ) {
- // Ony consider the position values when merging the vertices
- var posOnlyBufGeometry = new THREE.BufferGeometry();
- posOnlyBufGeometry.setAttribute( 'position', bufGeometry.getAttribute( 'position' ) );
- posOnlyBufGeometry.setIndex( bufGeometry.getIndex() );
- // Merge the vertices so the triangle soup is converted to indexed triangles
- var indexedBufferGeom = BufferGeometryUtils.mergeVertices( posOnlyBufGeometry );
- // Create index arrays mapping the indexed vertices to bufGeometry vertices
- mapIndices( bufGeometry, indexedBufferGeom );
- }
- function isEqual( x1, y1, z1, x2, y2, z2 ) {
- var delta = 0.000001;
- return Math.abs( x2 - x1 ) < delta &&
- Math.abs( y2 - y1 ) < delta &&
- Math.abs( z2 - z1 ) < delta;
- }
- function mapIndices( bufGeometry, indexedBufferGeom ) {
- // Creates ammoVertices, ammoIndices and ammoIndexAssociation in bufGeometry
- var vertices = bufGeometry.attributes.position.array;
- var idxVertices = indexedBufferGeom.attributes.position.array;
- var indices = indexedBufferGeom.index.array;
- var numIdxVertices = idxVertices.length / 3;
- var numVertices = vertices.length / 3;
- bufGeometry.ammoVertices = idxVertices;
- bufGeometry.ammoIndices = indices;
- bufGeometry.ammoIndexAssociation = [];
- for ( var i = 0; i < numIdxVertices; i ++ ) {
- var association = [];
- bufGeometry.ammoIndexAssociation.push( association );
- var i3 = i * 3;
- for ( var j = 0; j < numVertices; j ++ ) {
- var j3 = j * 3;
- if ( isEqual( idxVertices[ i3 ], idxVertices[ i3 + 1 ], idxVertices[ i3 + 2 ],
- vertices[ j3 ], vertices[ j3 + 1 ], vertices[ j3 + 2 ] ) ) {
- association.push( j3 );
- }
- }
- }
- }
- function createSoftVolume( bufferGeom, mass, pressure ) {
- processGeometry( bufferGeom );
- var volume = new THREE.Mesh( bufferGeom, new THREE.MeshPhongMaterial( { color: 0xFFFFFF } ) );
- volume.castShadow = true;
- volume.receiveShadow = true;
- volume.frustumCulled = false;
- scene.add( volume );
- textureLoader.load( "textures/colors.png", function ( texture ) {
- volume.material.map = texture;
- volume.material.needsUpdate = true;
- } );
- // Volume physic object
- var volumeSoftBody = softBodyHelpers.CreateFromTriMesh(
- physicsWorld.getWorldInfo(),
- bufferGeom.ammoVertices,
- bufferGeom.ammoIndices,
- bufferGeom.ammoIndices.length / 3,
- true );
- var sbConfig = volumeSoftBody.get_m_cfg();
- sbConfig.set_viterations( 40 );
- sbConfig.set_piterations( 40 );
- // Soft-soft and soft-rigid collisions
- sbConfig.set_collisions( 0x11 );
- // Friction
- sbConfig.set_kDF( 0.1 );
- // Damping
- sbConfig.set_kDP( 0.01 );
- // Pressure
- sbConfig.set_kPR( pressure );
- // Stiffness
- volumeSoftBody.get_m_materials().at( 0 ).set_m_kLST( 0.9 );
- volumeSoftBody.get_m_materials().at( 0 ).set_m_kAST( 0.9 );
- volumeSoftBody.setTotalMass( mass, false );
- Ammo.castObject( volumeSoftBody, Ammo.btCollisionObject ).getCollisionShape().setMargin( margin );
- physicsWorld.addSoftBody( volumeSoftBody, 1, - 1 );
- volume.userData.physicsBody = volumeSoftBody;
- // Disable deactivation
- volumeSoftBody.setActivationState( 4 );
- softBodies.push( volume );
- }
- function createParalellepiped( sx, sy, sz, mass, pos, quat, material ) {
- var threeObject = new THREE.Mesh( new THREE.BoxBufferGeometry( sx, sy, sz, 1, 1, 1 ), material );
- var shape = new Ammo.btBoxShape( new Ammo.btVector3( sx * 0.5, sy * 0.5, sz * 0.5 ) );
- shape.setMargin( margin );
- createRigidBody( threeObject, shape, mass, pos, quat );
- return threeObject;
- }
- function createRigidBody( threeObject, physicsShape, mass, pos, quat ) {
- threeObject.position.copy( pos );
- threeObject.quaternion.copy( quat );
- var transform = new Ammo.btTransform();
- transform.setIdentity();
- transform.setOrigin( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
- transform.setRotation( new Ammo.btQuaternion( quat.x, quat.y, quat.z, quat.w ) );
- var motionState = new Ammo.btDefaultMotionState( transform );
- var localInertia = new Ammo.btVector3( 0, 0, 0 );
- physicsShape.calculateLocalInertia( mass, localInertia );
- var rbInfo = new Ammo.btRigidBodyConstructionInfo( mass, motionState, physicsShape, localInertia );
- var body = new Ammo.btRigidBody( rbInfo );
- threeObject.userData.physicsBody = body;
- scene.add( threeObject );
- if ( mass > 0 ) {
- rigidBodies.push( threeObject );
- // Disable deactivation
- body.setActivationState( 4 );
- }
- physicsWorld.addRigidBody( body );
- return body;
- }
- function initInput() {
- window.addEventListener( 'mousedown', function ( event ) {
- if ( ! clickRequest ) {
- mouseCoords.set(
- ( event.clientX / window.innerWidth ) * 2 - 1,
- - ( event.clientY / window.innerHeight ) * 2 + 1
- );
- clickRequest = true;
- }
- }, false );
- }
- function processClick() {
- if ( clickRequest ) {
- raycaster.setFromCamera( mouseCoords, camera );
- // Creates a ball
- var ballMass = 3;
- var ballRadius = 0.4;
- var ball = new THREE.Mesh( new THREE.SphereBufferGeometry( ballRadius, 18, 16 ), ballMaterial );
- ball.castShadow = true;
- ball.receiveShadow = true;
- var ballShape = new Ammo.btSphereShape( ballRadius );
- ballShape.setMargin( margin );
- pos.copy( raycaster.ray.direction );
- pos.add( raycaster.ray.origin );
- quat.set( 0, 0, 0, 1 );
- var ballBody = createRigidBody( ball, ballShape, ballMass, pos, quat );
- ballBody.setFriction( 0.5 );
- pos.copy( raycaster.ray.direction );
- pos.multiplyScalar( 14 );
- ballBody.setLinearVelocity( new Ammo.btVector3( pos.x, pos.y, pos.z ) );
- clickRequest = false;
- }
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var deltaTime = clock.getDelta();
- updatePhysics( deltaTime );
- processClick();
- renderer.render( scene, camera );
- }
- function updatePhysics( deltaTime ) {
- // Step world
- physicsWorld.stepSimulation( deltaTime, 10 );
- // Update soft volumes
- for ( var i = 0, il = softBodies.length; i < il; i ++ ) {
- var volume = softBodies[ i ];
- var geometry = volume.geometry;
- var softBody = volume.userData.physicsBody;
- var volumePositions = geometry.attributes.position.array;
- var volumeNormals = geometry.attributes.normal.array;
- var association = geometry.ammoIndexAssociation;
- var numVerts = association.length;
- var nodes = softBody.get_m_nodes();
- for ( var j = 0; j < numVerts; j ++ ) {
- var node = nodes.at( j );
- var nodePos = node.get_m_x();
- var x = nodePos.x();
- var y = nodePos.y();
- var z = nodePos.z();
- var nodeNormal = node.get_m_n();
- var nx = nodeNormal.x();
- var ny = nodeNormal.y();
- var nz = nodeNormal.z();
- var assocVertex = association[ j ];
- for ( var k = 0, kl = assocVertex.length; k < kl; k ++ ) {
- var indexVertex = assocVertex[ k ];
- volumePositions[ indexVertex ] = x;
- volumeNormals[ indexVertex ] = nx;
- indexVertex ++;
- volumePositions[ indexVertex ] = y;
- volumeNormals[ indexVertex ] = ny;
- indexVertex ++;
- volumePositions[ indexVertex ] = z;
- volumeNormals[ indexVertex ] = nz;
- }
- }
- geometry.attributes.position.needsUpdate = true;
- geometry.attributes.normal.needsUpdate = true;
- }
- // Update rigid bodies
- for ( var i = 0, il = rigidBodies.length; i < il; i ++ ) {
- var objThree = rigidBodies[ i ];
- var objPhys = objThree.userData.physicsBody;
- var ms = objPhys.getMotionState();
- if ( ms ) {
- ms.getWorldTransform( transformAux1 );
- var p = transformAux1.getOrigin();
- var q = transformAux1.getRotation();
- objThree.position.set( p.x(), p.y(), p.z() );
- objThree.quaternion.set( q.x(), q.y(), q.z(), q.w() );
- }
- }
- }
- </script>
- </body>
- </html>
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