123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - multiple views</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - multiple views - webgl</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- var container, stats;
- var views, scene, renderer;
- var mouseX = 0, mouseY = 0;
- var windowWidth, windowHeight;
- var views = [
- {
- left: 0,
- bottom: 0,
- width: 0.5,
- height: 1.0,
- background: new THREE.Color( 0.5, 0.5, 0.7 ),
- eye: [ 0, 300, 1800 ],
- up: [ 0, 1, 0 ],
- fov: 30,
- updateCamera: function ( camera, scene, mouseX ) {
- camera.position.x += mouseX * 0.05;
- camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), - 2000 );
- camera.lookAt( scene.position );
- }
- },
- {
- left: 0.5,
- bottom: 0,
- width: 0.5,
- height: 0.5,
- background: new THREE.Color( 0.7, 0.5, 0.5 ),
- eye: [ 0, 1800, 0 ],
- up: [ 0, 0, 1 ],
- fov: 45,
- updateCamera: function ( camera, scene, mouseX ) {
- camera.position.x -= mouseX * 0.05;
- camera.position.x = Math.max( Math.min( camera.position.x, 2000 ), - 2000 );
- camera.lookAt( camera.position.clone().setY( 0 ) );
- }
- },
- {
- left: 0.5,
- bottom: 0.5,
- width: 0.5,
- height: 0.5,
- background: new THREE.Color( 0.5, 0.7, 0.7 ),
- eye: [ 1400, 800, 1400 ],
- up: [ 0, 1, 0 ],
- fov: 60,
- updateCamera: function ( camera, scene, mouseX ) {
- camera.position.y -= mouseX * 0.05;
- camera.position.y = Math.max( Math.min( camera.position.y, 1600 ), - 1600 );
- camera.lookAt( scene.position );
- }
- }
- ];
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- for ( var ii = 0; ii < views.length; ++ ii ) {
- var view = views[ ii ];
- var camera = new THREE.PerspectiveCamera( view.fov, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.fromArray( view.eye );
- camera.up.fromArray( view.up );
- view.camera = camera;
- }
- scene = new THREE.Scene();
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 );
- scene.add( light );
- // shadow
- var canvas = document.createElement( 'canvas' );
- canvas.width = 128;
- canvas.height = 128;
- var context = canvas.getContext( '2d' );
- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
- gradient.addColorStop( 0.1, 'rgba(0,0,0,0.15)' );
- gradient.addColorStop( 1, 'rgba(0,0,0,0)' );
- context.fillStyle = gradient;
- context.fillRect( 0, 0, canvas.width, canvas.height );
- var shadowTexture = new THREE.CanvasTexture( canvas );
- var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture, transparent: true } );
- var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
- var shadowMesh;
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.x = - 400;
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.x = 400;
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- var radius = 200;
- var geometry1 = new THREE.IcosahedronBufferGeometry( radius, 1 );
- var count = geometry1.attributes.position.count;
- geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
- var geometry2 = geometry1.clone();
- var geometry3 = geometry1.clone();
- var color = new THREE.Color();
- var positions1 = geometry1.attributes.position;
- var positions2 = geometry2.attributes.position;
- var positions3 = geometry3.attributes.position;
- var colors1 = geometry1.attributes.color;
- var colors2 = geometry2.attributes.color;
- var colors3 = geometry3.attributes.color;
- for ( var i = 0; i < count; i ++ ) {
- color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5 );
- colors1.setXYZ( i, color.r, color.g, color.b );
- color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5 );
- colors2.setXYZ( i, color.r, color.g, color.b );
- color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0 );
- colors3.setXYZ( i, color.r, color.g, color.b );
- }
- var material = new THREE.MeshPhongMaterial( {
- color: 0xffffff,
- flatShading: true,
- vertexColors: THREE.VertexColors,
- shininess: 0
- } );
- var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
- var mesh = new THREE.Mesh( geometry1, material );
- var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
- mesh.add( wireframe );
- mesh.position.x = - 400;
- mesh.rotation.x = - 1.87;
- scene.add( mesh );
- var mesh = new THREE.Mesh( geometry2, material );
- var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
- mesh.add( wireframe );
- mesh.position.x = 400;
- scene.add( mesh );
- var mesh = new THREE.Mesh( geometry3, material );
- var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
- mesh.add( wireframe );
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowWidth / 2 );
- mouseY = ( event.clientY - windowHeight / 2 );
- }
- function updateSize() {
- if ( windowWidth != window.innerWidth || windowHeight != window.innerHeight ) {
- windowWidth = window.innerWidth;
- windowHeight = window.innerHeight;
- renderer.setSize( windowWidth, windowHeight );
- }
- }
- function animate() {
- render();
- stats.update();
- requestAnimationFrame( animate );
- }
- function render() {
- updateSize();
- for ( var ii = 0; ii < views.length; ++ ii ) {
- var view = views[ ii ];
- var camera = view.camera;
- view.updateCamera( camera, scene, mouseX, mouseY );
- var left = Math.floor( windowWidth * view.left );
- var bottom = Math.floor( windowHeight * view.bottom );
- var width = Math.floor( windowWidth * view.width );
- var height = Math.floor( windowHeight * view.height );
- renderer.setViewport( left, bottom, width, height );
- renderer.setScissor( left, bottom, width, height );
- renderer.setScissorTest( true );
- renderer.setClearColor( view.background );
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.render( scene, camera );
- }
- }
- </script>
- </body>
- </html>
|