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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - multiple canvases - grid</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- html, body {
- height: 100%;
- }
- body {
- background-color: #fff;
- color: #444;
- }
- a {
- color: #08f;
- }
- #centerer {
- display: table;
- width: 100%;
- height: 100%;
- }
- #centerer-cell {
- display: table-cell;
- vertical-align: middle;
- }
- #container {
- margin-left: auto;
- margin-right: auto;
- width: 604px; /* 300*2 + border; */
- }
- #container div {
- float: left;
- }
- #canvas1, #canvas2, #canvas3, #canvas4 {
- position: relative;
- width: 300px;
- height: 200px;
- border: 1px solid red;
- float: left;
- }
- </style>
- </head>
- <body>
- <div id="centerer">
- <div id="centerer-cell">
- <div id="container">
- <div class="container-row">
- <canvas id="canvas1"></canvas>
- <canvas id="canvas2"></canvas>
- </div>
- <div class="container-row">
- <canvas id="canvas3"></canvas>
- <canvas id="canvas4"></canvas>
- </div>
- </div>
- </div>
- </div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - multiple canvases - grid</div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- var views = [];
- var scene, renderer;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- //
- function View( canvas, fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight ) {
- canvas.width = viewWidth * window.devicePixelRatio;
- canvas.height = viewHeight * window.devicePixelRatio;
- var context = canvas.getContext( '2d' );
- var camera = new THREE.PerspectiveCamera( 20, viewWidth / viewHeight, 1, 10000 );
- camera.setViewOffset( fullWidth, fullHeight, viewX, viewY, viewWidth, viewHeight );
- camera.position.z = 1800;
- this.render = function () {
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- context.drawImage( renderer.domElement, 0, 0 );
- };
- }
- //
- function init() {
- var canvas1 = document.getElementById( 'canvas1' );
- var canvas2 = document.getElementById( 'canvas2' );
- var canvas3 = document.getElementById( 'canvas3' );
- var canvas4 = document.getElementById( 'canvas4' );
- var w = 300, h = 200;
- var fullWidth = w * 2;
- var fullHeight = h * 2;
- views.push( new View( canvas1, fullWidth, fullHeight, w * 0, h * 0, w, h ) );
- views.push( new View( canvas2, fullWidth, fullHeight, w * 1, h * 0, w, h ) );
- views.push( new View( canvas3, fullWidth, fullHeight, w * 0, h * 1, w, h ) );
- views.push( new View( canvas4, fullWidth, fullHeight, w * 1, h * 1, w, h ) );
- //
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xffffff );
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 0, 1 ).normalize();
- scene.add( light );
- // shadow
- var canvas = document.createElement( 'canvas' );
- canvas.width = 128;
- canvas.height = 128;
- var context = canvas.getContext( '2d' );
- var gradient = context.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 2 );
- gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
- gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
- context.fillStyle = gradient;
- context.fillRect( 0, 0, canvas.width, canvas.height );
- var shadowTexture = new THREE.CanvasTexture( canvas );
- var shadowMaterial = new THREE.MeshBasicMaterial( { map: shadowTexture } );
- var shadowGeo = new THREE.PlaneBufferGeometry( 300, 300, 1, 1 );
- var shadowMesh;
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.x = - 400;
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- shadowMesh = new THREE.Mesh( shadowGeo, shadowMaterial );
- shadowMesh.position.x = 400;
- shadowMesh.position.y = - 250;
- shadowMesh.rotation.x = - Math.PI / 2;
- scene.add( shadowMesh );
- var radius = 200;
- var geometry1 = new THREE.IcosahedronBufferGeometry( radius, 1 );
- var count = geometry1.attributes.position.count;
- geometry1.setAttribute( 'color', new THREE.BufferAttribute( new Float32Array( count * 3 ), 3 ) );
- var geometry2 = geometry1.clone();
- var geometry3 = geometry1.clone();
- var color = new THREE.Color();
- var positions1 = geometry1.attributes.position;
- var positions2 = geometry2.attributes.position;
- var positions3 = geometry3.attributes.position;
- var colors1 = geometry1.attributes.color;
- var colors2 = geometry2.attributes.color;
- var colors3 = geometry3.attributes.color;
- for ( var i = 0; i < count; i ++ ) {
- color.setHSL( ( positions1.getY( i ) / radius + 1 ) / 2, 1.0, 0.5 );
- colors1.setXYZ( i, color.r, color.g, color.b );
- color.setHSL( 0, ( positions2.getY( i ) / radius + 1 ) / 2, 0.5 );
- colors2.setXYZ( i, color.r, color.g, color.b );
- color.setRGB( 1, 0.8 - ( positions3.getY( i ) / radius + 1 ) / 2, 0 );
- colors3.setXYZ( i, color.r, color.g, color.b );
- }
- var material = new THREE.MeshPhongMaterial( {
- color: 0xffffff,
- flatShading: true,
- vertexColors: THREE.VertexColors,
- shininess: 0
- } );
- var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
- var mesh = new THREE.Mesh( geometry1, material );
- var wireframe = new THREE.Mesh( geometry1, wireframeMaterial );
- mesh.add( wireframe );
- mesh.position.x = - 400;
- mesh.rotation.x = - 1.87;
- scene.add( mesh );
- var mesh = new THREE.Mesh( geometry2, material );
- var wireframe = new THREE.Mesh( geometry2, wireframeMaterial );
- mesh.add( wireframe );
- mesh.position.x = 400;
- scene.add( mesh );
- var mesh = new THREE.Mesh( geometry3, material );
- var wireframe = new THREE.Mesh( geometry3, wireframeMaterial );
- mesh.add( wireframe );
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( 300, 200 );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- }
- function onDocumentMouseMove( event ) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- function animate() {
- for ( var i = 0; i < views.length; ++ i ) {
- views[ i ].render();
- }
- requestAnimationFrame( animate );
- }
- </script>
- </body>
- </html>
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