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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - modifier - tessellation</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - modifier tessellation</div>
- <div id="container"></div>
- <script type="x-shader/x-vertex" id="vertexshader">
- uniform float amplitude;
- attribute vec3 customColor;
- attribute vec3 displacement;
- varying vec3 vNormal;
- varying vec3 vColor;
- void main() {
- vNormal = normal;
- vColor = customColor;
- vec3 newPosition = position + normal * amplitude * displacement;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( newPosition, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- varying vec3 vNormal;
- varying vec3 vColor;
- void main() {
- const float ambient = 0.4;
- vec3 light = vec3( 1.0 );
- light = normalize( light );
- float directional = max( dot( vNormal, light ), 0.0 );
- gl_FragColor = vec4( ( directional + ambient ) * vColor, 1.0 );
- }
- </script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { TrackballControls } from './jsm/controls/TrackballControls.js';
- import { TessellateModifier } from './jsm/modifiers/TessellateModifier.js';
- var renderer, scene, camera, stats;
- var controls;
- var mesh, uniforms;
- var WIDTH = window.innerWidth,
- HEIGHT = window.innerHeight;
- var loader = new THREE.FontLoader();
- loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
- init( font );
- animate();
- } );
- function init( font ) {
- camera = new THREE.PerspectiveCamera( 40, WIDTH / HEIGHT, 1, 10000 );
- camera.position.set( - 100, 100, 200 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- //
- var geometry = new THREE.TextGeometry( "THREE.JS", {
- font: font,
- size: 40,
- height: 5,
- curveSegments: 3,
- bevelThickness: 2,
- bevelSize: 1,
- bevelEnabled: true
- } );
- geometry.center();
- var tessellateModifier = new TessellateModifier( 8 );
- for ( var i = 0; i < 6; i ++ ) {
- tessellateModifier.modify( geometry );
- }
- //
- geometry = new THREE.BufferGeometry().fromGeometry( geometry );
- var numFaces = geometry.attributes.position.count / 3;
- var colors = new Float32Array( numFaces * 3 * 3 );
- var displacement = new Float32Array( numFaces * 3 * 3 );
- var color = new THREE.Color();
- for ( var f = 0; f < numFaces; f ++ ) {
- var index = 9 * f;
- var h = 0.2 * Math.random();
- var s = 0.5 + 0.5 * Math.random();
- var l = 0.5 + 0.5 * Math.random();
- color.setHSL( h, s, l );
- var d = 10 * ( 0.5 - Math.random() );
- for ( var i = 0; i < 3; i ++ ) {
- colors[ index + ( 3 * i ) ] = color.r;
- colors[ index + ( 3 * i ) + 1 ] = color.g;
- colors[ index + ( 3 * i ) + 2 ] = color.b;
- displacement[ index + ( 3 * i ) ] = d;
- displacement[ index + ( 3 * i ) + 1 ] = d;
- displacement[ index + ( 3 * i ) + 2 ] = d;
- }
- }
- geometry.setAttribute( 'customColor', new THREE.BufferAttribute( colors, 3 ) );
- geometry.setAttribute( 'displacement', new THREE.BufferAttribute( displacement, 3 ) );
- //
- uniforms = {
- amplitude: { value: 0.0 }
- };
- var shaderMaterial = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent
- } );
- //
- mesh = new THREE.Mesh( geometry, shaderMaterial );
- scene.add( mesh );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( WIDTH, HEIGHT );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- controls = new TrackballControls( camera, renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.001;
- uniforms.amplitude.value = 1.0 + Math.sin( time * 0.5 );
- controls.update();
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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