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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - Fast subsurface scattering in Blinn-Phong shading demo</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
- <br/>Fast subsurface scattering in Blinn-Phong shading demo<br/>
- [Thanks for the art support from <a href="https://github.com/shaochun" target="_blank" rel="noopener">Shaochun Lin</a>]
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { TranslucentShader } from './jsm/shaders/TranslucentShader.js';
- import { FBXLoader } from './jsm/loaders/FBXLoader.js';
- var container, stats;
- var camera, scene, renderer;
- var model;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 5000 );
- camera.position.set( 0.0, 300, 400 * 4 );
- scene = new THREE.Scene();
- // Lights
- scene.add( new THREE.AmbientLight( 0x888888 ) );
- var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.03 );
- directionalLight.position.set( 0.0, 0.5, 0.5 ).normalize();
- scene.add( directionalLight );
- var pointLight1 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888888 } ) );
- pointLight1.add( new THREE.PointLight( 0x888888, 7.0, 300 ) );
- scene.add( pointLight1 );
- pointLight1.position.x = 0;
- pointLight1.position.y = - 50;
- pointLight1.position.z = 350;
- var pointLight2 = new THREE.Mesh( new THREE.SphereBufferGeometry( 4, 8, 8 ), new THREE.MeshBasicMaterial( { color: 0x888800 } ) );
- pointLight2.add( new THREE.PointLight( 0x888800, 1.0, 500 ) );
- scene.add( pointLight2 );
- pointLight2.position.x = - 100;
- pointLight2.position.y = 20;
- pointLight2.position.z = - 260;
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- renderer.outputEncoding = THREE.sRGBEncoding;
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- var controls = new OrbitControls( camera, container );
- window.addEventListener( 'resize', onWindowResize, false );
- initMaterial();
- }
- function initMaterial() {
- var loader = new THREE.TextureLoader();
- var imgTexture = loader.load( 'models/fbx/white.jpg' );
- var thicknessTexture = loader.load( 'models/fbx/bunny_thickness.jpg' );
- imgTexture.wrapS = imgTexture.wrapT = THREE.RepeatWrapping;
- var shader = TranslucentShader;
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ 'map' ].value = imgTexture;
- uniforms[ 'diffuse' ].value = new THREE.Vector3( 1.0, 0.2, 0.2 );
- uniforms[ 'shininess' ].value = 500;
- uniforms[ 'thicknessMap' ].value = thicknessTexture;
- uniforms[ 'thicknessColor' ].value = new THREE.Vector3( 0.5, 0.3, 0.0 );
- uniforms[ 'thicknessDistortion' ].value = 0.1;
- uniforms[ 'thicknessAmbient' ].value = 0.4;
- uniforms[ 'thicknessAttenuation' ].value = 0.8;
- uniforms[ 'thicknessPower' ].value = 2.0;
- uniforms[ 'thicknessScale' ].value = 16.0;
- var material = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- lights: true
- } );
- material.extensions.derivatives = true;
- // LOADER
- var loader = new FBXLoader();
- loader.load( 'models/fbx/stanford-bunny.fbx', function ( object ) {
- model = object.children[ 0 ];
- model.position.set( 0, 0, 10 );
- model.scale.setScalar( 1 );
- model.material = material;
- scene.add( model );
- } );
- initGUI( uniforms );
- }
- function initGUI( uniforms ) {
- var gui = new GUI();
- var ThicknessControls = function () {
- this.distoration = uniforms[ 'thicknessDistortion' ].value;
- this.ambient = uniforms[ 'thicknessAmbient' ].value;
- this.attenuation = uniforms[ 'thicknessAttenuation' ].value;
- this.power = uniforms[ 'thicknessPower' ].value;
- this.scale = uniforms[ 'thicknessScale' ].value;
- };
- var thicknessControls = new ThicknessControls();
- var thicknessFolder = gui.addFolder( 'Thickness Control' );
- thicknessFolder.add( thicknessControls, 'distoration' ).min( 0.01 ).max( 1 ).step( 0.01 ).onChange( function () {
- uniforms[ 'thicknessDistortion' ].value = thicknessControls.distoration;
- } );
- thicknessFolder.add( thicknessControls, 'ambient' ).min( 0.01 ).max( 5.0 ).step( 0.05 ).onChange( function () {
- uniforms[ 'thicknessAmbient' ].value = thicknessControls.ambient;
- } );
- thicknessFolder.add( thicknessControls, 'attenuation' ).min( 0.01 ).max( 5.0 ).step( 0.05 ).onChange( function () {
- uniforms[ 'thicknessAttenuation' ].value = thicknessControls.attenuation;
- } );
- thicknessFolder.add( thicknessControls, 'power' ).min( 0.01 ).max( 16.0 ).step( 0.1 ).onChange( function () {
- uniforms[ 'thicknessPower' ].value = thicknessControls.power;
- } );
- thicknessFolder.add( thicknessControls, 'scale' ).min( 0.01 ).max( 50.0 ).step( 0.1 ).onChange( function () {
- uniforms[ 'thicknessScale' ].value = thicknessControls.scale;
- } );
- thicknessFolder.open();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- if ( model ) model.rotation.y = performance.now() / 5000;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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