webgl_materials_texture_anisotropy.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - anisotropic texture filtering</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. color: #444;
  11. }
  12. a {
  13. color: #08f;
  14. }
  15. .lbl {
  16. color: #fff;
  17. font-size: 16px;
  18. font-weight: bold;
  19. position: absolute;
  20. bottom: 0px;
  21. z-index: 100;
  22. text-shadow: #000 1px 1px 1px;
  23. background-color: rgba(0,0,0,0.85);
  24. padding: 1em;
  25. }
  26. #lbl_left {
  27. text-align:left;
  28. left:0px;
  29. }
  30. #lbl_right {
  31. text-align:left;
  32. right:0px
  33. }
  34. .g { color:#aaa }
  35. .c { color:#fa0 }
  36. </style>
  37. </head>
  38. <body>
  39. <div id="info">
  40. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - anisotropic texture filtering example
  41. </div>
  42. <div id="lbl_left" class="lbl">
  43. anisotropy: <span class="c" id="val_left"></span><br/>
  44. </div>
  45. <div id="lbl_right" class="lbl">
  46. anisotropy: <span class="c" id="val_right"></span><br/>
  47. </div>
  48. <script type="module">
  49. import * as THREE from '../build/three.module.js';
  50. import Stats from './jsm/libs/stats.module.js';
  51. var SCREEN_WIDTH = window.innerWidth;
  52. var SCREEN_HEIGHT = window.innerHeight;
  53. var container, stats;
  54. var camera, scene1, scene2, renderer;
  55. var mouseX = 0, mouseY = 0;
  56. var windowHalfX = window.innerWidth / 2;
  57. var windowHalfY = window.innerHeight / 2;
  58. init();
  59. animate();
  60. function init() {
  61. container = document.createElement( 'div' );
  62. document.body.appendChild( container );
  63. renderer = new THREE.WebGLRenderer( { antialias: true } );
  64. //
  65. camera = new THREE.PerspectiveCamera( 35, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 25000 );
  66. camera.position.z = 1500;
  67. scene1 = new THREE.Scene();
  68. scene1.background = new THREE.Color( 0xf2f7ff );
  69. scene1.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
  70. scene2 = new THREE.Scene();
  71. scene2.background = new THREE.Color( 0xf2f7ff );
  72. scene2.fog = new THREE.Fog( 0xf2f7ff, 1, 25000 );
  73. scene1.add( new THREE.AmbientLight( 0xeef0ff ) );
  74. scene2.add( new THREE.AmbientLight( 0xeef0ff ) );
  75. var light1 = new THREE.DirectionalLight( 0xffffff, 2 );
  76. light1.position.set( 1, 1, 1 );
  77. scene1.add( light1 );
  78. var light2 = new THREE.DirectionalLight( 0xffffff, 2 );
  79. light2.position.set( 1, 1, 1 );
  80. scene2.add( light2 );
  81. // GROUND
  82. var textureLoader = new THREE.TextureLoader();
  83. var maxAnisotropy = renderer.capabilities.getMaxAnisotropy();
  84. var texture1 = textureLoader.load( "textures/crate.gif" );
  85. var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
  86. texture1.anisotropy = maxAnisotropy;
  87. texture1.wrapS = texture1.wrapT = THREE.RepeatWrapping;
  88. texture1.repeat.set( 512, 512 );
  89. var texture2 = textureLoader.load( "textures/crate.gif" );
  90. var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
  91. texture2.anisotropy = 1;
  92. texture2.wrapS = texture2.wrapT = THREE.RepeatWrapping;
  93. texture2.repeat.set( 512, 512 );
  94. if ( maxAnisotropy > 0 ) {
  95. document.getElementById( "val_left" ).innerHTML = texture1.anisotropy;
  96. document.getElementById( "val_right" ).innerHTML = texture2.anisotropy;
  97. } else {
  98. document.getElementById( "val_left" ).innerHTML = "not supported";
  99. document.getElementById( "val_right" ).innerHTML = "not supported";
  100. }
  101. //
  102. var geometry = new THREE.PlaneBufferGeometry( 100, 100 );
  103. var mesh1 = new THREE.Mesh( geometry, material1 );
  104. mesh1.rotation.x = - Math.PI / 2;
  105. mesh1.scale.set( 1000, 1000, 1000 );
  106. var mesh2 = new THREE.Mesh( geometry, material2 );
  107. mesh2.rotation.x = - Math.PI / 2;
  108. mesh2.scale.set( 1000, 1000, 1000 );
  109. scene1.add( mesh1 );
  110. scene2.add( mesh2 );
  111. // RENDERER
  112. renderer.setPixelRatio( window.devicePixelRatio );
  113. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  114. renderer.autoClear = false;
  115. renderer.domElement.style.position = "relative";
  116. container.appendChild( renderer.domElement );
  117. // STATS1
  118. stats = new Stats();
  119. container.appendChild( stats.dom );
  120. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  121. }
  122. function onDocumentMouseMove( event ) {
  123. mouseX = ( event.clientX - windowHalfX );
  124. mouseY = ( event.clientY - windowHalfY );
  125. }
  126. function animate() {
  127. requestAnimationFrame( animate );
  128. render();
  129. stats.update();
  130. }
  131. function render() {
  132. camera.position.x += ( mouseX - camera.position.x ) * .05;
  133. camera.position.y = THREE.MathUtils.clamp( camera.position.y + ( - ( mouseY - 200 ) - camera.position.y ) * .05, 50, 1000 );
  134. camera.lookAt( scene1.position );
  135. renderer.clear();
  136. renderer.setScissorTest( true );
  137. renderer.setScissor( 0, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
  138. renderer.render( scene1, camera );
  139. renderer.setScissor( SCREEN_WIDTH / 2, 0, SCREEN_WIDTH / 2 - 2, SCREEN_HEIGHT );
  140. renderer.render( scene2, camera );
  141. renderer.setScissorTest( false );
  142. }
  143. </script>
  144. </body>
  145. </html>