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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - shaders [Fresnel]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl cube Fresnel shader demo.<br/>texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank" rel="noopener">Humus</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { FresnelShader } from './jsm/shaders/FresnelShader.js';
- var container;
- var camera, scene, renderer;
- var spheres = [];
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 100000 );
- camera.position.z = 3200;
- //
- var path = "textures/cube/Park2/";
- var format = '.jpg';
- var urls = [
- path + 'posx' + format, path + 'negx' + format,
- path + 'posy' + format, path + 'negy' + format,
- path + 'posz' + format, path + 'negz' + format
- ];
- var textureCube = new THREE.CubeTextureLoader().load( urls );
- textureCube.format = THREE.RGBFormat;
- scene = new THREE.Scene();
- scene.background = textureCube;
- //
- var geometry = new THREE.SphereBufferGeometry( 100, 32, 16 );
- var shader = FresnelShader;
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tCube" ].value = textureCube;
- var material = new THREE.ShaderMaterial( {
- uniforms: uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- for ( var i = 0; i < 500; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = Math.random() * 10000 - 5000;
- mesh.position.y = Math.random() * 10000 - 5000;
- mesh.position.z = Math.random() * 10000 - 5000;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 3 + 1;
- scene.add( mesh );
- spheres.push( mesh );
- }
- //
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDocumentMouseMove( event ) {
- mouseX = ( event.clientX - windowHalfX ) * 10;
- mouseY = ( event.clientY - windowHalfY ) * 10;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var timer = 0.0001 * Date.now();
- camera.position.x += ( mouseX - camera.position.x ) * .05;
- camera.position.y += ( - mouseY - camera.position.y ) * .05;
- camera.lookAt( scene.position );
- for ( var i = 0, il = spheres.length; i < il; i ++ ) {
- var sphere = spheres[ i ];
- sphere.position.x = 5000 * Math.cos( timer + i );
- sphere.position.y = 5000 * Math.sin( timer + i * 1.1 );
- }
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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