webgl_materials_cubemap_dynamic.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - dynamic cube reflection</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank" rel="noopener">J&oacute;n Ragnarsson</a>.</div>
  11. <script type="module">
  12. import * as THREE from '../build/three.module.js';
  13. var camera, scene, renderer;
  14. var cube, sphere, torus, material;
  15. var count = 0, cubeCamera1, cubeCamera2;
  16. var onPointerDownPointerX, onPointerDownPointerY, onPointerDownLon, onPointerDownLat;
  17. var lon = 0, lat = 0;
  18. var phi = 0, theta = 0;
  19. var textureLoader = new THREE.TextureLoader();
  20. textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {
  21. texture.mapping = THREE.UVMapping;
  22. init( texture );
  23. animate();
  24. } );
  25. function init( texture ) {
  26. renderer = new THREE.WebGLRenderer( { antialias: true } );
  27. renderer.setPixelRatio( window.devicePixelRatio );
  28. renderer.setSize( window.innerWidth, window.innerHeight );
  29. scene = new THREE.Scene();
  30. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  31. // background
  32. var options = {
  33. generateMipmaps: true,
  34. minFilter: THREE.LinearMipmapLinearFilter,
  35. magFilter: THREE.LinearFilter
  36. };
  37. scene.background = new THREE.WebGLCubeRenderTarget( 1024, options ).fromEquirectangularTexture( renderer, texture );
  38. //
  39. cubeCamera1 = new THREE.CubeCamera( 1, 1000, 256 );
  40. cubeCamera1.renderTarget.texture.generateMipmaps = true;
  41. cubeCamera1.renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  42. scene.add( cubeCamera1 );
  43. cubeCamera2 = new THREE.CubeCamera( 1, 1000, 256 );
  44. cubeCamera2.renderTarget.texture.generateMipmaps = true;
  45. cubeCamera2.renderTarget.texture.minFilter = THREE.LinearMipmapLinearFilter;
  46. scene.add( cubeCamera2 );
  47. document.body.appendChild( renderer.domElement );
  48. //
  49. material = new THREE.MeshBasicMaterial( {
  50. envMap: cubeCamera2.renderTarget.texture
  51. } );
  52. sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
  53. scene.add( sphere );
  54. cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
  55. scene.add( cube );
  56. torus = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 10, 5, 100, 25 ), material );
  57. scene.add( torus );
  58. //
  59. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  60. document.addEventListener( 'wheel', onDocumentMouseWheel, false );
  61. window.addEventListener( 'resize', onWindowResized, false );
  62. }
  63. function onWindowResized() {
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. }
  68. function onDocumentMouseDown( event ) {
  69. event.preventDefault();
  70. onPointerDownPointerX = event.clientX;
  71. onPointerDownPointerY = event.clientY;
  72. onPointerDownLon = lon;
  73. onPointerDownLat = lat;
  74. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  75. document.addEventListener( 'mouseup', onDocumentMouseUp, false );
  76. }
  77. function onDocumentMouseMove( event ) {
  78. lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
  79. lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;
  80. }
  81. function onDocumentMouseUp() {
  82. document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  83. document.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  84. }
  85. function onDocumentMouseWheel( event ) {
  86. var fov = camera.fov + event.deltaY * 0.05;
  87. camera.fov = THREE.MathUtils.clamp( fov, 10, 75 );
  88. camera.updateProjectionMatrix();
  89. }
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. }
  94. function render() {
  95. var time = Date.now();
  96. lon += .15;
  97. lat = Math.max( - 85, Math.min( 85, lat ) );
  98. phi = THREE.MathUtils.degToRad( 90 - lat );
  99. theta = THREE.MathUtils.degToRad( lon );
  100. cube.position.x = Math.cos( time * 0.001 ) * 30;
  101. cube.position.y = Math.sin( time * 0.001 ) * 30;
  102. cube.position.z = Math.sin( time * 0.001 ) * 30;
  103. cube.rotation.x += 0.02;
  104. cube.rotation.y += 0.03;
  105. torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
  106. torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
  107. torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;
  108. torus.rotation.x += 0.02;
  109. torus.rotation.y += 0.03;
  110. camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
  111. camera.position.y = 100 * Math.cos( phi );
  112. camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );
  113. camera.lookAt( scene.position );
  114. // pingpong
  115. if ( count % 2 === 0 ) {
  116. cubeCamera1.update( renderer, scene );
  117. material.envMap = cubeCamera1.renderTarget.texture;
  118. } else {
  119. cubeCamera2.update( renderer, scene );
  120. material.envMap = cubeCamera2.renderTarget.texture;
  121. }
  122. count ++;
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>