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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - TGA texture</title>
- <meta charset="UTF-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - TGA texture example by <a href="https://github.com/DaoshengMu/" target="_blank" rel="noopener">Daosheng Mu</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { TGALoader } from './jsm/loaders/TGALoader.js';
- var camera, scene, renderer, stats;
- init();
- animate();
- function init() {
- var container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 2000 );
- camera.position.set( 0, 50, 250 );
- scene = new THREE.Scene();
- //
- var loader = new TGALoader();
- var geometry = new THREE.BoxBufferGeometry( 50, 50, 50 );
- // add box 1 - grey8 texture
- var texture1 = loader.load( 'textures/crate_grey8.tga' );
- var material1 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture1 } );
- var mesh1 = new THREE.Mesh( geometry, material1 );
- mesh1.position.x = - 50;
- scene.add( mesh1 );
- // add box 2 - tga texture
- var texture2 = loader.load( 'textures/crate_color8.tga' );
- var material2 = new THREE.MeshPhongMaterial( { color: 0xffffff, map: texture2 } );
- var mesh2 = new THREE.Mesh( geometry, material2 );
- mesh2.position.x = 50;
- scene.add( mesh2 );
- //
- var ambientLight = new THREE.AmbientLight( 0xffffff, 0.4 );
- scene.add( ambientLight );
- var light = new THREE.DirectionalLight( 0xffffff, 1 );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- var controls = new OrbitControls( camera, renderer.domElement );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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