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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - STL</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- STL loader test by <a href="https://github.com/aleeper" target="_blank" rel="noopener">aleeper</a>.<br/>
- PR2 head from <a href="http://www.ros.org/wiki/pr2_description">www.ros.org</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { STLLoader } from './jsm/loaders/STLLoader.js';
- var container, stats;
- var camera, cameraTarget, scene, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
- camera.position.set( 3, 0.15, 3 );
- cameraTarget = new THREE.Vector3( 0, - 0.25, 0 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x72645b );
- scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
- // Ground
- var plane = new THREE.Mesh(
- new THREE.PlaneBufferGeometry( 40, 40 ),
- new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
- );
- plane.rotation.x = - Math.PI / 2;
- plane.position.y = - 0.5;
- scene.add( plane );
- plane.receiveShadow = true;
- // ASCII file
- var loader = new STLLoader();
- loader.load( './models/stl/ascii/slotted_disk.stl', function ( geometry ) {
- var material = new THREE.MeshPhongMaterial( { color: 0xff5533, specular: 0x111111, shininess: 200 } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 0, - 0.25, 0.6 );
- mesh.rotation.set( 0, - Math.PI / 2, 0 );
- mesh.scale.set( 0.5, 0.5, 0.5 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- // Binary files
- var material = new THREE.MeshPhongMaterial( { color: 0xAAAAAA, specular: 0x111111, shininess: 200 } );
- loader.load( './models/stl/binary/pr2_head_pan.stl', function ( geometry ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 0, - 0.37, - 0.6 );
- mesh.rotation.set( - Math.PI / 2, 0, 0 );
- mesh.scale.set( 2, 2, 2 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- loader.load( './models/stl/binary/pr2_head_tilt.stl', function ( geometry ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.set( 0.136, - 0.37, - 0.6 );
- mesh.rotation.set( - Math.PI / 2, 0.3, 0 );
- mesh.scale.set( 2, 2, 2 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- // Colored binary STL
- loader.load( './models/stl/binary/colored.stl', function ( geometry ) {
- var meshMaterial = material;
- if ( geometry.hasColors ) {
- meshMaterial = new THREE.MeshPhongMaterial( { opacity: geometry.alpha, vertexColors: THREE.VertexColors } );
- }
- var mesh = new THREE.Mesh( geometry, meshMaterial );
- mesh.position.set( 0.5, 0.2, 0 );
- mesh.rotation.set( - Math.PI / 2, Math.PI / 2, 0 );
- mesh.scale.set( 0.3, 0.3, 0.3 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- // Lights
- scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
- addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
- addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function addShadowedLight( x, y, z, color, intensity ) {
- var directionalLight = new THREE.DirectionalLight( color, intensity );
- directionalLight.position.set( x, y, z );
- scene.add( directionalLight );
- directionalLight.castShadow = true;
- var d = 1;
- directionalLight.shadow.camera.left = - d;
- directionalLight.shadow.camera.right = d;
- directionalLight.shadow.camera.top = d;
- directionalLight.shadow.camera.bottom = - d;
- directionalLight.shadow.camera.near = 1;
- directionalLight.shadow.camera.far = 4;
- directionalLight.shadow.bias = - 0.002;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.cos( timer ) * 3;
- camera.position.z = Math.sin( timer ) * 3;
- camera.lookAt( cameraTarget );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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