123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - PLY</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- PLY loader test by <a href="https://github.com/menway" target="_blank" rel="noopener">Wei Meng</a>.<br/>
- Image from <a href="http://people.sc.fsu.edu/~jburkardt/data/ply/ply.html">John Burkardt</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { PLYLoader } from './jsm/loaders/PLYLoader.js';
- var container, stats;
- var camera, cameraTarget, scene, renderer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 15 );
- camera.position.set( 3, 0.15, 3 );
- cameraTarget = new THREE.Vector3( 0, - 0.1, 0 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x72645b );
- scene.fog = new THREE.Fog( 0x72645b, 2, 15 );
- // Ground
- var plane = new THREE.Mesh(
- new THREE.PlaneBufferGeometry( 40, 40 ),
- new THREE.MeshPhongMaterial( { color: 0x999999, specular: 0x101010 } )
- );
- plane.rotation.x = - Math.PI / 2;
- plane.position.y = - 0.5;
- scene.add( plane );
- plane.receiveShadow = true;
- // PLY file
- var loader = new PLYLoader();
- loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
- geometry.computeVertexNormals();
- var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.y = - 0.2;
- mesh.position.z = 0.3;
- mesh.rotation.x = - Math.PI / 2;
- mesh.scale.multiplyScalar( 0.001 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- loader.load( './models/ply/binary/Lucy100k.ply', function ( geometry ) {
- geometry.computeVertexNormals();
- var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, flatShading: true } );
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = - 0.2;
- mesh.position.y = - 0.02;
- mesh.position.z = - 0.2;
- mesh.scale.multiplyScalar( 0.0006 );
- mesh.castShadow = true;
- mesh.receiveShadow = true;
- scene.add( mesh );
- } );
- // Lights
- scene.add( new THREE.HemisphereLight( 0x443333, 0x111122 ) );
- addShadowedLight( 1, 1, 1, 0xffffff, 1.35 );
- addShadowedLight( 0.5, 1, - 1, 0xffaa00, 1 );
- // renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- // resize
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function addShadowedLight( x, y, z, color, intensity ) {
- var directionalLight = new THREE.DirectionalLight( color, intensity );
- directionalLight.position.set( x, y, z );
- scene.add( directionalLight );
- directionalLight.castShadow = true;
- var d = 1;
- directionalLight.shadow.camera.left = - d;
- directionalLight.shadow.camera.right = d;
- directionalLight.shadow.camera.top = d;
- directionalLight.shadow.camera.bottom = - d;
- directionalLight.shadow.camera.near = 1;
- directionalLight.shadow.camera.far = 4;
- directionalLight.shadow.mapSize.width = 1024;
- directionalLight.shadow.mapSize.height = 1024;
- directionalLight.shadow.bias = - 0.001;
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0005;
- camera.position.x = Math.sin( timer ) * 2.5;
- camera.position.z = Math.cos( timer ) * 2.5;
- camera.lookAt( cameraTarget );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|