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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - NRRD loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- <style>
- #inset {
- width: 150px;
- height: 150px;
- background-color: transparent; /* or transparent; will show through only if renderer alpha: true */
- border: none; /* or none; */
- margin: 0;
- padding: 0px;
- position: absolute;
- left: 20px;
- bottom: 20px;
- z-index: 100;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- NRRD format loader test
- </div>
- <div id="inset"></div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { TrackballControls } from './jsm/controls/TrackballControls.js';
- import { NRRDLoader } from './jsm/loaders/NRRDLoader.js';
- import { VTKLoader } from './jsm/loaders/VTKLoader.js';
- var container,
- stats,
- camera,
- controls,
- scene,
- renderer,
- container2,
- renderer2,
- camera2,
- axes2,
- scene2;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
- camera.position.z = 300;
- scene = new THREE.Scene();
- scene.add( camera );
- // light
- var dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( 200, 200, 1000 ).normalize();
- camera.add( dirLight );
- camera.add( dirLight.target );
- var loader = new NRRDLoader();
- loader.load( "models/nrrd/I.nrrd", function ( volume ) {
- var geometry,
- material,
- sliceZ,
- sliceY,
- sliceX;
- //box helper to see the extend of the volume
- var geometry = new THREE.BoxBufferGeometry( volume.xLength, volume.yLength, volume.zLength );
- var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
- var cube = new THREE.Mesh( geometry, material );
- cube.visible = false;
- var box = new THREE.BoxHelper( cube );
- scene.add( box );
- box.applyMatrix4( volume.matrix );
- scene.add( cube );
- //z plane
- sliceZ = volume.extractSlice( 'z', Math.floor( volume.RASDimensions[ 2 ] / 4 ) );
- scene.add( sliceZ.mesh );
- //y plane
- sliceY = volume.extractSlice( 'y', Math.floor( volume.RASDimensions[ 1 ] / 2 ) );
- scene.add( sliceY.mesh );
- //x plane
- sliceX = volume.extractSlice( 'x', Math.floor( volume.RASDimensions[ 0 ] / 2 ) );
- scene.add( sliceX.mesh );
- gui.add( sliceX, "index", 0, volume.RASDimensions[ 0 ], 1 ).name( "indexX" ).onChange( function () {
- sliceX.repaint.call( sliceX );
- } );
- gui.add( sliceY, "index", 0, volume.RASDimensions[ 1 ], 1 ).name( "indexY" ).onChange( function () {
- sliceY.repaint.call( sliceY );
- } );
- gui.add( sliceZ, "index", 0, volume.RASDimensions[ 2 ], 1 ).name( "indexZ" ).onChange( function () {
- sliceZ.repaint.call( sliceZ );
- } );
- gui.add( volume, "lowerThreshold", volume.min, volume.max, 1 ).name( "Lower Threshold" ).onChange( function () {
- volume.repaintAllSlices();
- } );
- gui.add( volume, "upperThreshold", volume.min, volume.max, 1 ).name( "Upper Threshold" ).onChange( function () {
- volume.repaintAllSlices();
- } );
- gui.add( volume, "windowLow", volume.min, volume.max, 1 ).name( "Window Low" ).onChange( function () {
- volume.repaintAllSlices();
- } );
- gui.add( volume, "windowHigh", volume.min, volume.max, 1 ).name( "Window High" ).onChange( function () {
- volume.repaintAllSlices();
- } );
- } );
- var vtkmaterial = new THREE.MeshLambertMaterial( { wireframe: false, morphTargets: false, side: THREE.DoubleSide, color: 0xff0000 } );
- var vtkloader = new VTKLoader();
- vtkloader.load( "models/vtk/liver.vtk", function ( geometry ) {
- geometry.computeVertexNormals();
- var mesh = new THREE.Mesh( geometry, vtkmaterial );
- scene.add( mesh );
- var visibilityControl = {
- visible: true
- };
- gui.add( visibilityControl, "visible" ).name( "Model Visible" ).onChange( function () {
- mesh.visible = visibilityControl.visible;
- renderer.render( scene, camera );
- } );
- } );
- // renderer
- renderer = new THREE.WebGLRenderer( { alpha: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- container.appendChild( renderer.domElement );
- controls = new TrackballControls( camera, renderer.domElement );
- controls.rotateSpeed = 5.0;
- controls.zoomSpeed = 5;
- controls.panSpeed = 2;
- controls.staticMoving = true;
- stats = new Stats();
- container.appendChild( stats.dom );
- var gui = new GUI();
- setupInset();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- controls.handleResize();
- }
- function animate() {
- requestAnimationFrame( animate );
- controls.update();
- //copy position of the camera into inset
- camera2.position.copy( camera.position );
- camera2.position.sub( controls.target );
- camera2.position.setLength( 300 );
- camera2.lookAt( scene2.position );
- renderer.render( scene, camera );
- renderer2.render( scene2, camera2 );
- stats.update();
- }
- function setupInset() {
- var insetWidth = 150,
- insetHeight = 150;
- container2 = document.getElementById( 'inset' );
- container2.width = insetWidth;
- container2.height = insetHeight;
- // renderer
- renderer2 = new THREE.WebGLRenderer( { alpha: true } );
- renderer2.setClearColor( 0x000000, 0 );
- renderer2.setSize( insetWidth, insetHeight );
- container2.appendChild( renderer2.domElement );
- // scene
- scene2 = new THREE.Scene();
- // camera
- camera2 = new THREE.PerspectiveCamera( 50, insetWidth / insetHeight, 1, 1000 );
- camera2.up = camera.up; // important!
- // axes
- axes2 = new THREE.AxesHelper( 100 );
- scene2.add( axes2 );
- }
- </script>
- </body>
- </html>
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