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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - morphtargets - MD2</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - MD2 Loader -
- Character by <a href="http://planetquake.gamespy.com/View.php?view=Quake2.Detail&id=368">Brian Collins</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { MD2Character } from './jsm/misc/MD2Character.js';
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var container, camera, scene, renderer;
- var character;
- var gui, playbackConfig = {
- speed: 1.0,
- wireframe: false
- };
- var controls;
- var clock = new THREE.Clock();
- var stats;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // CAMERA
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 0, 150, 400 );
- // SCENE
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x050505 );
- scene.fog = new THREE.Fog( 0x050505, 400, 1000 );
- // LIGHTS
- scene.add( new THREE.AmbientLight( 0x222222 ) );
- var light = new THREE.SpotLight( 0xffffff, 5, 1000 );
- light.position.set( 200, 250, 500 );
- light.angle = 0.5;
- light.penumbra = 0.5;
- light.castShadow = true;
- light.shadow.mapSize.width = 1024;
- light.shadow.mapSize.height = 1024;
- // scene.add( new CameraHelper( light.shadow.camera ) );
- scene.add( light );
- var light = new THREE.SpotLight( 0xffffff, 5, 1000 );
- light.position.set( - 100, 350, 350 );
- light.angle = 0.5;
- light.penumbra = 0.5;
- light.castShadow = true;
- light.shadow.mapSize.width = 1024;
- light.shadow.mapSize.height = 1024;
- // scene.add( new CameraHelper( light.shadow.camera ) );
- scene.add( light );
- // GROUND
- var gt = new THREE.TextureLoader().load( "textures/terrain/grasslight-big.jpg" );
- var gg = new THREE.PlaneBufferGeometry( 2000, 2000 );
- var gm = new THREE.MeshPhongMaterial( { color: 0xffffff, map: gt } );
- var ground = new THREE.Mesh( gg, gm );
- ground.rotation.x = - Math.PI / 2;
- ground.material.map.repeat.set( 8, 8 );
- ground.material.map.wrapS = ground.material.map.wrapT = THREE.RepeatWrapping;
- ground.material.map.encoding = THREE.sRGBEncoding;
- ground.receiveShadow = true;
- scene.add( ground );
- // RENDERER
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- container.appendChild( renderer.domElement );
- //
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.shadowMap.enabled = true;
- // STATS
- stats = new Stats();
- container.appendChild( stats.dom );
- // EVENTS
- window.addEventListener( 'resize', onWindowResize, false );
- // CONTROLS
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 50, 0 );
- controls.update();
- // GUI
- gui = new GUI();
- gui.add( playbackConfig, 'speed', 0, 2 ).onChange( function () {
- character.setPlaybackRate( playbackConfig.speed );
- } );
- gui.add( playbackConfig, 'wireframe', false ).onChange( function () {
- character.setWireframe( playbackConfig.wireframe );
- } );
- // CHARACTER
- var config = {
- baseUrl: "models/md2/ratamahatta/",
- body: "ratamahatta.md2",
- skins: [ "ratamahatta.png", "ctf_b.png", "ctf_r.png", "dead.png", "gearwhore.png" ],
- weapons: [[ "weapon.md2", "weapon.png" ],
- [ "w_bfg.md2", "w_bfg.png" ],
- [ "w_blaster.md2", "w_blaster.png" ],
- [ "w_chaingun.md2", "w_chaingun.png" ],
- [ "w_glauncher.md2", "w_glauncher.png" ],
- [ "w_hyperblaster.md2", "w_hyperblaster.png" ],
- [ "w_machinegun.md2", "w_machinegun.png" ],
- [ "w_railgun.md2", "w_railgun.png" ],
- [ "w_rlauncher.md2", "w_rlauncher.png" ],
- [ "w_shotgun.md2", "w_shotgun.png" ],
- [ "w_sshotgun.md2", "w_sshotgun.png" ]
- ]
- };
- character = new MD2Character();
- character.scale = 3;
- character.onLoadComplete = function () {
- setupSkinsGUI( character );
- setupWeaponsGUI( character );
- setupGUIAnimations( character );
- character.setAnimation( character.meshBody.geometry.animations[ 0 ].name );
- };
- character.loadParts( config );
- scene.add( character.root );
- }
- // EVENT HANDLERS
- function onWindowResize() {
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
- camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
- camera.updateProjectionMatrix();
- }
- // GUI
- function labelize( text ) {
- var parts = text.split( "." );
- if ( parts.length > 1 ) {
- parts.length -= 1;
- return parts.join( "." );
- }
- return text;
- }
- //
- function setupWeaponsGUI( character ) {
- var folder = gui.addFolder( "Weapons" );
- var generateCallback = function ( index ) {
- return function () {
- character.setWeapon( index );
- };
- };
- var guiItems = [];
- for ( var i = 0; i < character.weapons.length; i ++ ) {
- var name = character.weapons[ i ].name;
- playbackConfig[ name ] = generateCallback( i );
- guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
- }
- }
- //
- function setupSkinsGUI( character ) {
- var folder = gui.addFolder( "Skins" );
- var generateCallback = function ( index ) {
- return function () {
- character.setSkin( index );
- };
- };
- var guiItems = [];
- for ( var i = 0; i < character.skinsBody.length; i ++ ) {
- var name = character.skinsBody[ i ].name;
- playbackConfig[ name ] = generateCallback( i );
- guiItems[ i ] = folder.add( playbackConfig, name ).name( labelize( name ) );
- }
- }
- //
- function setupGUIAnimations( character ) {
- var folder = gui.addFolder( "Animations" );
- var generateCallback = function ( animationClip ) {
- return function () {
- character.setAnimation( animationClip.name );
- };
- };
- var i = 0, guiItems = [];
- var animations = character.meshBody.geometry.animations;
- for ( var i = 0; i < animations.length; i ++ ) {
- var clip = animations[ i ];
- playbackConfig[ clip.name ] = generateCallback( clip );
- guiItems[ i ] = folder.add( playbackConfig, clip.name, clip.name );
- i ++;
- }
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var delta = clock.getDelta();
- character.update( delta );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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