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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - KMZ</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
- <a href="https://developers.google.com/kml/documentation/kmzarchives" target="_blank" rel="noopener">KMZ</a> loader
- </div>
- <script src="js/libs/jszip.min.js"></script>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { KMZLoader } from './jsm/loaders/KMZLoader.js';
- var camera, scene, renderer;
- init();
- function init() {
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0x999999 );
- var light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0.5, 1.0, 0.5 ).normalize();
- scene.add( light );
- camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
- camera.position.y = 5;
- camera.position.z = 10;
- scene.add( camera );
- var grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
- scene.add( grid );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- var loader = new KMZLoader();
- loader.load( './models/kmz/Box.kmz', function ( kmz ) {
- kmz.scene.position.y = 0.5;
- scene.add( kmz.scene );
- render();
- } );
- var controls = new OrbitControls( camera, renderer.domElement );
- controls.addEventListener( 'change', render );
- controls.update();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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