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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - FBX loader - Nurbs</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { FBXLoader } from './jsm/loaders/FBXLoader.js';
- var container, stats, controls;
- var camera, scene, renderer, light;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 2, 18, 28 );
- scene = new THREE.Scene();
- light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- light.position.set( 0, 1, 0 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 1, 0 );
- scene.add( light );
- // grid
- var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
- scene.add( gridHelper );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- // model
- var loader = new FBXLoader();
- loader.load( 'models/fbx/nurbs.fbx', function ( object ) {
- scene.add( object );
- } );
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 12, 0 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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