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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - FBX loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader<br />
- Character and animation from <a href="https://www.mixamo.com/" target="_blank" rel="noopener">Mixamo</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { FBXLoader } from './jsm/loaders/FBXLoader.js';
- var container, stats, controls;
- var camera, scene, renderer, light;
- var clock = new THREE.Clock();
- var mixer;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 100, 200, 300 );
- scene = new THREE.Scene();
- scene.background = new THREE.Color( 0xa0a0a0 );
- scene.fog = new THREE.Fog( 0xa0a0a0, 200, 1000 );
- light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
- light.position.set( 0, 200, 0 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 0, 200, 100 );
- light.castShadow = true;
- light.shadow.camera.top = 180;
- light.shadow.camera.bottom = - 100;
- light.shadow.camera.left = - 120;
- light.shadow.camera.right = 120;
- scene.add( light );
- // scene.add( new CameraHelper( light.shadow.camera ) );
- // ground
- var mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2000, 2000 ), new THREE.MeshPhongMaterial( { color: 0x999999, depthWrite: false } ) );
- mesh.rotation.x = - Math.PI / 2;
- mesh.receiveShadow = true;
- scene.add( mesh );
- var grid = new THREE.GridHelper( 2000, 20, 0x000000, 0x000000 );
- grid.material.opacity = 0.2;
- grid.material.transparent = true;
- scene.add( grid );
- // model
- var loader = new FBXLoader();
- loader.load( 'models/fbx/Samba Dancing.fbx', function ( object ) {
- mixer = new THREE.AnimationMixer( object );
- var action = mixer.clipAction( object.animations[ 0 ] );
- action.play();
- object.traverse( function ( child ) {
- if ( child.isMesh ) {
- child.castShadow = true;
- child.receiveShadow = true;
- }
- } );
- scene.add( object );
- } );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- container.appendChild( renderer.domElement );
- controls = new OrbitControls( camera, renderer.domElement );
- controls.target.set( 0, 100, 0 );
- controls.update();
- window.addEventListener( 'resize', onWindowResize, false );
- // stats
- stats = new Stats();
- container.appendChild( stats.dom );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- var delta = clock.getDelta();
- if ( mixer ) mixer.update( delta );
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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