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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - Assimp</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a>
- <a href="https://github.com/Virtulous" target="_blank" rel="noopener">Assimp File format</a>
- <div>Assimp loader by <a href="https://virtulo.us" target="_blank" rel="noopener">Virtulous</a></div>
- <div>Octaminator model from <a href="http://opengameart.org/content/octaminator-engine-ready" target="_blank" rel="noopener">Teh_Bucket and raymoohawk</a></div>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- import { AssimpLoader } from './jsm/loaders/AssimpLoader.js';
- var container, stats;
- var camera, scene, renderer;
- var animation;
- init();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 600, 1150, 5 );
- camera.up.set( 0, 0, 1 );
- camera.lookAt( - 100, 0, 0 );
- scene = new THREE.Scene();
- var ambient = new THREE.HemisphereLight( 0x8888fff, 0xff8888, 0.5 );
- ambient.position.set( 0, 1, 0 );
- scene.add( ambient );
- var light = new THREE.DirectionalLight( 0xffffff, 1 );
- light.position.set( 0, 4, 4 ).normalize();
- scene.add( light );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var controls = new OrbitControls( camera, renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- var loader = new AssimpLoader();
- loader.load( './models/assimp/octaminator/Octaminator.assimp', function ( result ) {
- var object = result.object;
- object.position.y = - 100;
- object.rotation.x = Math.PI / 2;
- scene.add( object );
- animation = result.animation;
- } );
- window.addEventListener( 'resize', onWindowResize, false );
- animate();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate, renderer.domElement );
- renderer.render( scene, camera );
- if ( animation ) animation.setTime( performance.now() / 1000 );
- stats.update();
- }
- </script>
- </body>
- </html>
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