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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lights - point lights</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - point lights WebGL demo.<br />
- Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank" rel="noopener">David OReilly</a>
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { OBJLoader } from './jsm/loaders/OBJLoader.js';
- var camera, scene, renderer,
- light1, light2, light3, light4,
- object, stats;
- var clock = new THREE.Clock();
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 100;
- scene = new THREE.Scene();
- //model
- var loader = new OBJLoader();
- loader.load( 'models/obj/walt/WaltHead.obj', function ( obj ) {
- object = obj;
- object.scale.multiplyScalar( 0.8 );
- object.position.y = - 30;
- scene.add( object );
- } );
- var sphere = new THREE.SphereBufferGeometry( 0.5, 16, 8 );
- //lights
- light1 = new THREE.PointLight( 0xff0040, 2, 50 );
- light1.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) ) );
- scene.add( light1 );
- light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
- light2.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) ) );
- scene.add( light2 );
- light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
- light3.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) ) );
- scene.add( light3 );
- light4 = new THREE.PointLight( 0xffaa00, 2, 50 );
- light4.add( new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xffaa00 } ) ) );
- scene.add( light4 );
- //renderer
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- document.body.appendChild( renderer.domElement );
- //stats
- stats = new Stats();
- document.body.appendChild( stats.dom );
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.0005;
- var delta = clock.getDelta();
- if ( object ) object.rotation.y -= 0.5 * delta;
- light1.position.x = Math.sin( time * 0.7 ) * 30;
- light1.position.y = Math.cos( time * 0.5 ) * 40;
- light1.position.z = Math.cos( time * 0.3 ) * 30;
- light2.position.x = Math.cos( time * 0.3 ) * 30;
- light2.position.y = Math.sin( time * 0.5 ) * 40;
- light2.position.z = Math.sin( time * 0.7 ) * 30;
- light3.position.x = Math.sin( time * 0.7 ) * 30;
- light3.position.y = Math.cos( time * 0.3 ) * 40;
- light3.position.z = Math.sin( time * 0.5 ) * 30;
- light4.position.x = Math.sin( time * 0.3 ) * 30;
- light4.position.y = Math.cos( time * 0.7 ) * 40;
- light4.position.z = Math.sin( time * 0.5 ) * 30;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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