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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - lights - physical lights</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <link type="text/css" rel="stylesheet" href="main.css">
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - Physically accurate incandescent bulb by <a href="http://clara.io" target="_blank" rel="noopener">Ben Houston</a><br />
- Real world scale: Brick cube is 50 cm in size. Globe is 50 cm in diameter.<br/>
- Reinhard inline tonemapping with real-world light falloff (decay = 2).
- </div>
- <script type="module">
- import * as THREE from '../build/three.module.js';
- import Stats from './jsm/libs/stats.module.js';
- import { GUI } from './jsm/libs/dat.gui.module.js';
- import { OrbitControls } from './jsm/controls/OrbitControls.js';
- var camera, scene, renderer,
- bulbLight, bulbMat, hemiLight, stats;
- var ballMat, cubeMat, floorMat;
- // ref for lumens: http://www.power-sure.com/lumens.htm
- var bulbLuminousPowers = {
- "110000 lm (1000W)": 110000,
- "3500 lm (300W)": 3500,
- "1700 lm (100W)": 1700,
- "800 lm (60W)": 800,
- "400 lm (40W)": 400,
- "180 lm (25W)": 180,
- "20 lm (4W)": 20,
- "Off": 0
- };
- // ref for solar irradiances: https://en.wikipedia.org/wiki/Lux
- var hemiLuminousIrradiances = {
- "0.0001 lx (Moonless Night)": 0.0001,
- "0.002 lx (Night Airglow)": 0.002,
- "0.5 lx (Full Moon)": 0.5,
- "3.4 lx (City Twilight)": 3.4,
- "50 lx (Living Room)": 50,
- "100 lx (Very Overcast)": 100,
- "350 lx (Office Room)": 350,
- "400 lx (Sunrise/Sunset)": 400,
- "1000 lx (Overcast)": 1000,
- "18000 lx (Daylight)": 18000,
- "50000 lx (Direct Sun)": 50000
- };
- var params = {
- shadows: true,
- exposure: 0.68,
- bulbPower: Object.keys( bulbLuminousPowers )[ 4 ],
- hemiIrradiance: Object.keys( hemiLuminousIrradiances )[ 0 ]
- };
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- stats = new Stats();
- container.appendChild( stats.dom );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 100 );
- camera.position.x = - 4;
- camera.position.z = 4;
- camera.position.y = 2;
- scene = new THREE.Scene();
- var bulbGeometry = new THREE.SphereBufferGeometry( 0.02, 16, 8 );
- bulbLight = new THREE.PointLight( 0xffee88, 1, 100, 2 );
- bulbMat = new THREE.MeshStandardMaterial( {
- emissive: 0xffffee,
- emissiveIntensity: 1,
- color: 0x000000
- } );
- bulbLight.add( new THREE.Mesh( bulbGeometry, bulbMat ) );
- bulbLight.position.set( 0, 2, 0 );
- bulbLight.castShadow = true;
- scene.add( bulbLight );
- hemiLight = new THREE.HemisphereLight( 0xddeeff, 0x0f0e0d, 0.02 );
- scene.add( hemiLight );
- floorMat = new THREE.MeshStandardMaterial( {
- roughness: 0.8,
- color: 0xffffff,
- metalness: 0.2,
- bumpScale: 0.0005
- } );
- var textureLoader = new THREE.TextureLoader();
- textureLoader.load( "textures/hardwood2_diffuse.jpg", function ( map ) {
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 4;
- map.repeat.set( 10, 24 );
- map.encoding = THREE.sRGBEncoding;
- floorMat.map = map;
- floorMat.needsUpdate = true;
- } );
- textureLoader.load( "textures/hardwood2_bump.jpg", function ( map ) {
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 4;
- map.repeat.set( 10, 24 );
- floorMat.bumpMap = map;
- floorMat.needsUpdate = true;
- } );
- textureLoader.load( "textures/hardwood2_roughness.jpg", function ( map ) {
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 4;
- map.repeat.set( 10, 24 );
- floorMat.roughnessMap = map;
- floorMat.needsUpdate = true;
- } );
- cubeMat = new THREE.MeshStandardMaterial( {
- roughness: 0.7,
- color: 0xffffff,
- bumpScale: 0.002,
- metalness: 0.2
- } );
- textureLoader.load( "textures/brick_diffuse.jpg", function ( map ) {
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 4;
- map.repeat.set( 1, 1 );
- map.encoding = THREE.sRGBEncoding;
- cubeMat.map = map;
- cubeMat.needsUpdate = true;
- } );
- textureLoader.load( "textures/brick_bump.jpg", function ( map ) {
- map.wrapS = THREE.RepeatWrapping;
- map.wrapT = THREE.RepeatWrapping;
- map.anisotropy = 4;
- map.repeat.set( 1, 1 );
- cubeMat.bumpMap = map;
- cubeMat.needsUpdate = true;
- } );
- ballMat = new THREE.MeshStandardMaterial( {
- color: 0xffffff,
- roughness: 0.5,
- metalness: 1.0
- } );
- textureLoader.load( "textures/planets/earth_atmos_2048.jpg", function ( map ) {
- map.anisotropy = 4;
- map.encoding = THREE.sRGBEncoding;
- ballMat.map = map;
- ballMat.needsUpdate = true;
- } );
- textureLoader.load( "textures/planets/earth_specular_2048.jpg", function ( map ) {
- map.anisotropy = 4;
- map.encoding = THREE.sRGBEncoding;
- ballMat.metalnessMap = map;
- ballMat.needsUpdate = true;
- } );
- var floorGeometry = new THREE.PlaneBufferGeometry( 20, 20 );
- var floorMesh = new THREE.Mesh( floorGeometry, floorMat );
- floorMesh.receiveShadow = true;
- floorMesh.rotation.x = - Math.PI / 2.0;
- scene.add( floorMesh );
- var ballGeometry = new THREE.SphereBufferGeometry( 0.25, 32, 32 );
- var ballMesh = new THREE.Mesh( ballGeometry, ballMat );
- ballMesh.position.set( 1, 0.25, 1 );
- ballMesh.rotation.y = Math.PI;
- ballMesh.castShadow = true;
- scene.add( ballMesh );
- var boxGeometry = new THREE.BoxBufferGeometry( 0.5, 0.5, 0.5 );
- var boxMesh = new THREE.Mesh( boxGeometry, cubeMat );
- boxMesh.position.set( - 0.5, 0.25, - 1 );
- boxMesh.castShadow = true;
- scene.add( boxMesh );
- var boxMesh2 = new THREE.Mesh( boxGeometry, cubeMat );
- boxMesh2.position.set( 0, 0.25, - 5 );
- boxMesh2.castShadow = true;
- scene.add( boxMesh2 );
- var boxMesh3 = new THREE.Mesh( boxGeometry, cubeMat );
- boxMesh3.position.set( 7, 0.25, 0 );
- boxMesh3.castShadow = true;
- scene.add( boxMesh3 );
- renderer = new THREE.WebGLRenderer();
- renderer.physicallyCorrectLights = true;
- renderer.outputEncoding = THREE.sRGBEncoding;
- renderer.shadowMap.enabled = true;
- renderer.toneMapping = THREE.ReinhardToneMapping;
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var controls = new OrbitControls( camera, renderer.domElement );
- window.addEventListener( 'resize', onWindowResize, false );
- var gui = new GUI();
- gui.add( params, 'hemiIrradiance', Object.keys( hemiLuminousIrradiances ) );
- gui.add( params, 'bulbPower', Object.keys( bulbLuminousPowers ) );
- gui.add( params, 'exposure', 0, 1 );
- gui.add( params, 'shadows' );
- gui.open();
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- var previousShadowMap = false;
- function render() {
- renderer.toneMappingExposure = Math.pow( params.exposure, 5.0 ); // to allow for very bright scenes.
- renderer.shadowMap.enabled = params.shadows;
- bulbLight.castShadow = params.shadows;
- if ( params.shadows !== previousShadowMap ) {
- ballMat.needsUpdate = true;
- cubeMat.needsUpdate = true;
- floorMat.needsUpdate = true;
- previousShadowMap = params.shadows;
- }
- bulbLight.power = bulbLuminousPowers[ params.bulbPower ];
- bulbMat.emissiveIntensity = bulbLight.intensity / Math.pow( 0.02, 2.0 ); // convert from intensity to irradiance at bulb surface
- hemiLight.intensity = hemiLuminousIrradiances[ params.hemiIrradiance ];
- var time = Date.now() * 0.0005;
- bulbLight.position.y = Math.cos( time ) * 0.75 + 1.25;
- renderer.render( scene, camera );
- stats.update();
- }
- </script>
- </body>
- </html>
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